I’m really missing a correct HDRI map in Substance Painter. I’m creating content in this program, and would like to see faithfully accurate colors in Substance Painter, just like they will be displayed directly in the game MSFS2020. Right now I have to load a preview version of the model into the engine, look at how the model looks, then re-edit the model because the colors on the textures are different. Of the standard environment maps in Substance Painter, there is nothing close to the same color palette as in the game.
Can I ask the developers to create a proper HDRI map and add it to a future version of the SDK in the Tools folder?