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NakajimaYoshi avatar image
NakajimaYoshi suggested IcemanFBW commented

Remote Development Platform

I am very fortunate to have access to both a decent gaming rig and laptop for day-to-day work whether it’s sim development, my career work, or personal projects. However, as someone who prefers a Mac for my laptop over a PC, it’s a bit difficult to leave the house if I ever want to do some extended work in the simulator. It requires configuring build tools made almost exclusively for Microsoft Visual Studio, and would be a near impossible task to get it working on the Mac (believe me I tried). I’ve tried remote server platforms like AnyDesk as well but they lack the performance and specialization needed for MSFS development. At the end of the day, all I am doing is writing some Javascript/C++ that any computer should be able to edit, but need an environment where the simulator can run it consistently.

I think the sim would definitely benefit from an increased ease-of-access to development tools by leveraging cloud infrastructure from Microsoft (Azure). We could see developers who never tried contributing before adding more content with cloud development tools. In a nutshell, people with slower PCs or Macs would be able to fire up the sim and visual studio in a remote environment, and save their work locally.

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luicid avatar image
luicid commented

@NakajimaYoshi ,
Any reason not to use something like Shadow ?

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NakajimaYoshi avatar image NakajimaYoshi commented ·
Shadow is rather expensive for a platform that

A) Doesn't seem to indicate what type of programs they allow you to download (MSFS is chunky, cloud providers may wary of it)

B) Doesn't even come close to my desktop in terms of specs

MSFS has so many special requirements (use of Windows, Visual Studio for WASM dev, good specs) that it would need attention from Microsoft to build dedicated dev servers for it.

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IcemanFBW avatar image IcemanFBW NakajimaYoshi commented ·
How about Parsec? I tried the personal (free) version a while back, seemed to be pretty decent aside from the minor expected lag, although that's probably less of an issue for MSFS than a first-person shooter. You'd just keep your desktop at home running with it on and connect remotely - as long as your ping isn't too high it should work
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