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Idea

Hoyendawg avatar image
Hoyendawg suggested HybridNZ commented

Exclude (OSM,Floaty etc) Lights

We need to ability, through exclusion rectangles or polys to remove the default OSM floating street lights. As well we should have the tools within the light row object to recreate light trails easily maybe with predefined light presets.

scenery
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VALROK avatar image VALROK commented ·

It doesn't work.


microsoft-flight-simulator-screenshot-20211122-180.png


Check the image. Both red orb and white orb remains despite of an exlusion poly, exluding both roads and lights.

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virtuali avatar image
virtuali commented

This should expanded more generally with the ability to exclude any kind of vector data, not just lights.

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SonantAlpaca avatar image
SonantAlpaca commented

Lights exclusion feature is available with the SimUpdate 7 update. Feel free to report your feedback on this new feature!


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VALROK avatar image VALROK commented ·

It doesn't work.

microsoft-flight-simulator-screenshot-20211122-180.pngCheck the image. Both red orb and white orb remains despite of an exlusion poly, exluding both roads and lights.


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Darwikey avatar image Darwikey VALROK commented ·

Hi Valrok,

After some investigations I have found that in your screen, the white orbs come from an industrial site, and the big red orb from a com mast. I will make sure the option "excude street light" also remove these white orbs. And I will add an option (maybe called "exclude feature point") to exclude the red light.

Regards,

Xavier

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Darwikey avatar image Darwikey Darwikey commented ·

Ok fixed on my side, it should be available in the next SimUpdate

1638199638739.png

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1638199638739.png (723.9 KiB)
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FlyingRaccoon avatar image FlyingRaccoon ♦♦ VALROK commented ·
@Darwikey FYI
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HybridNZ avatar image
HybridNZ commented

Hi guys, this still isnt working for floating lights.
It does work for power poles/pylons however.

cheers

Josh
NZA Simulations

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PersonalEdition avatar image PersonalEdition commented ·

Hi @HybridNZ

To exclude roads and floating lights, the polygon must include one extremity of the road

You can activate the debug road to help you (Options -> Terrain -> Debug Osm roads)

For example :

exclude-road1.jpgexclude-road2.jpg

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exclude-road1.jpg (1.3 MiB)
exclude-road2.jpg (1.3 MiB)
WombiiActual avatar image WombiiActual PersonalEdition commented ·

There seems to be two types of floating orb lights. This works for streetlights, not for lights that hover over car parks and other areas.

See these two screenshots and note the problem lights that aren't going away around ENLK. (Ignore the purple floating airport buildings)

Without exclude, for comparison:

screenshot-2021-11-25-140019.jpg

With exclude:

screenshot-2021-11-25-140052.jpg

Streetlights are removed correctly, but not those other lights.


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HybridNZ avatar image
HybridNZ commented

Tested again with a large exclusion polygon over the city and an airport we are working on.

Definitely only kills the road lights which when you're making an airport road lights arent really the issue. The parks and 'Other' lights are.

So I would say this item is still very much open and not closed guys.

See below

flightsimulator-f8rxxxtloe.jpg
flightsimulator-wys6y8e5x4.jpg

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VALROK avatar image VALROK commented ·
I agree. It seems like there are different "auto-generated floaty lights" with a different charactor other than the road- and street lights. This is both white and red lights - and these cannot be excluded in any way.
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VALROK avatar image
VALROK commented VALROK edited

This is still an issue. Neither exclusion rectangles or polygons with exclusion of streetlights and roads remove the lights as per today, 220130.

I guess we have to wait till the end of February for a possible fix.

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HybridNZ avatar image
HybridNZ commented

I think (from initial testing) since SU8 this now works properly. Exclusion polygons are actually now excluding all floaty lights.

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