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Idea

IcemanFBW avatar image
IcemanFBW suggested GutsherrBus9 commented

Prevent exterior light from bleeding into cockpit (from environment, scenery, or ground services) & support custom reflection maps

Currently in the sim, especially for aircraft whose cockpits are lighter colors, the exterior environment map affects lighting (and reflections) inside the cockpit, so that the pedestal/floor is illuminated blue during clear weather, and the overhead panel/ceiling is illuminated green/brown from the terrain. This is not realistic, and being able to use a custom interior map to stop exterior lighting from affecting texture illumination is necessary.


Furthermore, lights from airport scenery or ground services (especially the ground power unit/truck for airliners) produce light that "bleeds" into the cockpit and illuminates surfaces which should never receive their light. Being able to define some sort of occluder to completely block this out is also necessary.


Also, being able to create custom cubemaps/reflection maps for the interior of the aircraft (such as the cockpit) would be a huge plus, to make realistic screen reflections.

aircraftmodelingtexturinglightfx
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4 Comments

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ZdenniZ avatar image
ZdenniZ commented

Yes, it also affects scenery creators VERY much. The problem is that there is just one light source which can cast shadows - the sun. Other lights completely omit all surfaces and go right through them which creates unnnecessary light bleeds all over airport structures, etc. I understand that casting shadows for each light source will kill the performance, but at least a complete shadowless light occlusion is absolutely necessary.

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ZdenniZ avatar image
ZdenniZ commented

However, there is this line in the FPS counter, reading "Spot/omni shadows" which is always 0 along with other lines in this section. Could it mean that the feature is there, but is just disabled? :)

shad.jpg

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IcemanFBW avatar image
IcemanFBW commented

For an example of environment map light bleeding, here is the A320neo. You can see the blue from the sky reflected on the pedestal, and the green/brown from terrain reflected on the overhead. This shouldn't happen.

flightsimulator-k3bsq83jvr.jpg

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Mugz avatar image
Mugz commented

spot light have an option in lightattributes
EnableSpotLightCastShadow=1.0, but omni doesnt

2 comments
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ZdenniZ avatar image ZdenniZ commented ·
Could you please elaborate how this line looks like in the gltf? Does it go under the "ASOBO_macro_light"?
1 Like 1 ·
GutsherrBus9 avatar image GutsherrBus9 commented ·
Does this still work? I can't seem to enable it. Does this parameter go in the .fx file? Is there anything else I need to activate to make it work?
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