The SDK of MSFS gives the possibility to modulate the intensity of the emissive part of a texture via xml...! It's very good!
I would like to have the same possibilities to adjust the intensity of the ALPHA channel, in order to make a texture more or less transparent, on a complete range from 0 to 1, from totally transparent to a complete opaque. Currently this is not possible: a total opaque, with a texture having an Alpha channel, leaves all the textures with reflections...
I make this proposal on the suggestion of "Selmar" in our Discord group...