It is a bit silly that an add-on aircraft developer has to do it manually. As the SDK documentation says: The texture can be generated by screenshotting the still blades and radial blurring in Photoshop. To me, that sounds exactly like a tedious mechanical fully scriptable workflow that computers are good at, no? The simulator could do that process internally, automatically, whenever a new version of an aircraft is loaded, and cache the result. For aircraft in the marketplace, it could be part of the process that propagates an aircraft to the marketplace.