It would be nice to be able to insert new models and textures to the model library without the need of restarting MSFS.
Please take a moment to read the platform’s guidelines before you get started!
All you need to do to facilitate this is have developer mode open (InSim) and (for example) drop the generated Blender files BGL,XML and GLTF straight into the ModelLib folder of the project you have loaded (copy any textures into the MoldelLib texture folder if you’ve added textures). The result should be instantaneous. As mentioned, if you added textures, click Build.
@tsgucci @lapalabra @HybridNZ @Ironpot
Is this still something you struggle with?
I ran some test and adding object and textures to an existing material library worked fine without restarting the game.
However, rebuilding the package containing that library was necessary. Once done, existing models in the scenery being edited are updated and add ones are available in the object list.
Now, being able to add new content through the UI would obviously be a nice addition.
Share your great idea, or help out by voting for other people's ideas.