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SFSimsDev suggested SFSimsDev published

Proposal for enhancement to upcoming LOD system

The new LOD limits will be active at some point in the future. Obviously this is to help maintain performance on less powerful machines or platforms. However, as others have suggested here the new LOD limits are quite restrictive and not all computers need such limits.

Under the new limits, complex models are penalised in low complexity scenes.

So here's a proposal that I think works for everyone but needs an extra layer of logic:

Have the system render the highest detail LOD based on the available resources, within the context of the entire scene.

To put it another way: If there are the resources available due to the complexity of the overall scene being low, what's to stop the objects within it being taken up a LOD or two in order to improve quality.

If a high complexity model is in a high complexity area (e.g. New York) the new LOD requirements are fine.

Turning this extra layer of logic on could be a user preference of course.


Tagging @OptimalCoyote89 and @FlyingRaccoon as they have been involved in related discussions on another thread.

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