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Flysimware avatar image
Flysimware suggested N6722C commented

Nav morse code bug

Adding Nav.3 to the [RADIOS] section causes the morse code for NAV 1 to stop working for all planes until you restart the sim. The CJ4 the 747 and A320 all have 4 navs entry's but they use a HTML FMC code and not Lvars. So they can get away with it. So we need to fix this as you can have up to 4 nav entry's according to the SDK.

Nav.3 = 1, 1, 1 
aircraftgauges
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6 Comments

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EPellissier avatar image
EPellissier commented

We will look into this - in the future, may I suggest that you use a more specific title for your post on this platform? It will certainly ease the processing of your request and potentially speed up the resolution of your issue.

Best regards,

Eric / Asobo

3 comments
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Flysimware avatar image Flysimware commented ·
I updated the title. Also yesterday i added a nav 3 entry to the Da62 sample project to confirm and it also failed to play the nav 1 morse code.
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Flysimware avatar image Flysimware commented ·

Oh hi Eric it's Momo from the FS Think Tank. Anyways i also found if you only have 2 nav entry's you can also break the nav 1 morse code by using variables that include the index 3. So for example this is in my xml gauge (A:NAV ACTIVE FREQUENCY:3, MHZ) or using events as well. I had this in a Asobo update template (>K:NAV3_RADIO_SET). Hope this also helps as it seems as soon as index 3 get called or tries to set this kills nav 1.

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Flysimware avatar image Flysimware commented ·

I have made a new discovery. When you add a new entry nav 3 the morse code for nav 1 is reading the nav 3 index. So that is what is wrong. it's not like it stopped working but just updates to look for nav 3. But the odd thing is all the other planes with only 2 nav entry's now fail on nav 1 until you restart.

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N6722C avatar image
N6722C commented N6722C edited

While looking at the Nav Morse, could the maximum volume be increased ?
Even at max volume, it is very significantly less loud than the COM audio.

Both should have the same Maximum Volume.

Maybe its Historic Low volume is due to past lack of Nav Volume control.

Also, is the Morse sound a recording (that could be scaled to a higher level - by Developer), or is it's waveform generated programmatically.

However it is generated, it needs to have the potential to be significantly louder.
This has been a forum discussed & raised issue since launch.

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Flysimware avatar image
Flysimware commented Flysimware edited

@EPellissier Thanks for fixing this issue i was not aware it got fixed until today.

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Flysimware avatar image
Flysimware commented

@EPellissier Any news on fixing this issue?

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N6722C avatar image
N6722C commented

The general issue of Nav Audio not working, does not seem to be fixed for me, when using SU10 Beta.
Even removing all planes that use nav.3 or nav.4 does not result in the restoration of Nav audio for Nav.1 or Nav.2

Prior to Installing SU10 beta, Nav Radio Audio was working for all planes in Both Base & Premium Packages. (Community Folder empty)

Is this still an issue in SU10, or am I the only one, and missing something here ?



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FlyingRaccoon avatar image
FlyingRaccoon commented

Hello @Flysimware and @N6722C

This issue has been fixed on our side and the fix will come with the next SU10 flighting update.
Let us know if you encounter any issue with it when it's released.

Thank you for reporting the problem.

Regards,
Sylvain

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N6722C avatar image N6722C commented ·
Do you mean in a Su10 beta update, or not till Su10 Release, ?


Does this fix, I assume of the nav Audio not working at all, also include a boost to the very low level that that audio is at Max Nav AUdio volume.

I can understand Historically a default low level, in FSX wirth no Nav Volume control, but now in MSFS, it should be possible to set its Max volume level to that of the Coms audio. ?


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Flysimware avatar image Flysimware commented ·

Just to be clear if you add a nav3 or nav 4 entry the nav1 will not play a morse code.

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N6722C avatar image N6722C Flysimware commented ·

I am now totally confused by this whole thread.


My Understanding is
(1) After release, the Nav 1 & Nav 2 audio worked, but there were many comments that it was far too low in volume.
(2) In Su9, (or there abouts) support for Nav 3 & Nav 4 was added, ?
(3) In SU10 Beta, Both nav1 & Nav2 audio stopped working, in a plane , even if that plane did not have a Nav3 or Nav 4

We now hear from Asobo:
This issue has been fixed on our side and the fix will come with the next SU10 flighting update.
Let us know if you encounter any issue with it when it's released.


(a) What is a "next Su10 flighting update ?
(1) A Beta 2 Update
(2) The final SU10 update in August

(b) What has been fixed ?
Nav 1 & Nav 2 Not producing audio

and / or Nav Audio way to low at max volume


Also, has the "fix" resulted in any update/correction to the SDK in this area ?


My hope BOTH of these issue have been fixed, and there will be another SU10 Beta 2, before release, so we can confirm that the issues have been fixed, or else we are waiting another 1-2 Months for any chance of a permanent fix.






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FlyingRaccoon avatar image FlyingRaccoon ♦♦ N6722C commented ·
Hello @N6722C

During the flighting, the game will be updated several times so we include fixes on issues you reported, until the end of the flighting where the final build of SU10 will be released.
So the issue that will be fixed in the next beta version is the NAV1 & 2 audio no longer working.
The problem with sounds being too low has been reported as well and a fix is planned but I can't tell when it will be available yet.

I hope that answers your questions.

Regards,
Sylvain

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