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Idea

Claviateur avatar image
Claviateur suggested rhumbaflappy commented

Adjust default buildings / houses height and customize type and facades textures

In dev mode, in the same way we trace a polygon around an area to override the default vegetation type and parameters, we could select an area around the data drive infrastructure to adjust the:

  • Min and max of the building height (min and max could have limits based on type).
  • Building type (regional type or specific)
  • Roof type
  • Assign facades textures from materials other than default
default
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rhumbaflappy avatar image
rhumbaflappy commented

A similar idea would be to allow a developer to "copy" a defaultbuilding from the DevMode and be able paste it in another area.

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