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Idea

Claviateur avatar image
Claviateur suggested Claviateur commented

Adjust default buildings / houses height and customize type and facades textures

In dev mode, in the same way we trace a polygon around an area to override the default vegetation type and parameters, we could select an area around the data drive infrastructure to adjust the:

  • Min and max of the building height (min and max could have limits based on type).
  • Building type (regional type or specific)
  • Roof type
  • Assign facades textures from materials other than default
default
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2 Comments

·
rhumbaflappy avatar image
rhumbaflappy commented

A similar idea would be to allow a developer to "copy" a defaultbuilding from the DevMode and be able paste it in another area.

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Claviateur avatar image
Claviateur commented

Building height adjustment is one of the reasons I can't port our scenery to MSFS. I love the worldwide coverage with the data driven procedural buildings but I hope we will be able to control these as we do with vegetation (height, type etc).


Also I just added another idea to generate procedural building by tracing a footprint in Dev Mode:

https://devsupport.flightsimulator.com/idea/7178/generate-a-procedural-3d-infrastructure-by-tracing.html

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