- Min and max of the building height (min and max could have limits based on type).
- Building type (regional type or specific)
- Roof type
- Assign facades textures from materials other than default
Please take a moment to read the platform’s guidelines before you get started!
Building height adjustment is one of the reasons I can't port our scenery to MSFS. I love the worldwide coverage with the data driven procedural buildings but I hope we will be able to control these as we do with vegetation (height, type etc).
Also I just added another idea to generate procedural building by tracing a footprint in Dev Mode:
Share your great idea, or help out by voting for other people's ideas.