After the recent Australian World update, many 3rd party developers downunder have had their creations affected by photogrammetry updates.
Two things happen:
1) The photogrammetry mesh overwrites (sits on top of) 3rd party custom aerial data. In a lot of cases, our image data has been edited to remove objects photographed on the ground to create a nicer experience for the end-user.
2) The photogrammetry introduces a severe performance hit to the scenery that was designed within the limits and tested in the Sim on PC and Xbox (pre-photogrammetry) Our customers are now experiencing extra load on their systems which is causing an unpleasant experience to our customers.
This is now impacting existing customers and also causing another round of re-development to the scenery.
What we need urgently is a way to be able to control photogrammetry meshes added by Asobo so our professional 3rd party scenery doesn't suffer unexpected consequences of Asobo world updates in the future and retrospectively.
What would be Ideal is a polygon tool to set an area to remove photogrammetry from an area.
The impact of this is that we now have customers complaining about performance and they're not getting the aerial imagery they paid for.