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Idea

HybridNZ avatar image
HybridNZ suggested FlyingsCool commented

We need a way to control (remove) photogrammerty mesh

Hi,

After the recent Australian World update, many 3rd party developers downunder have had their creations affected by photogrammetry updates.

Two things happen:

1) The photogrammetry mesh overwrites (sits on top of) 3rd party custom aerial data. In a lot of cases, our image data has been edited to remove objects photographed on the ground to create a nicer experience for the end-user.

2) The photogrammetry introduces a severe performance hit to the scenery that was designed within the limits and tested in the Sim on PC and Xbox (pre-photogrammetry) Our customers are now experiencing extra load on their systems which is causing an unpleasant experience to our customers.

This is now impacting existing customers and also causing another round of re-development to the scenery.

What we need urgently is a way to be able to control photogrammetry meshes added by Asobo so our professional 3rd party scenery doesn't suffer unexpected consequences of Asobo world updates in the future and retrospectively.
What would be Ideal is a polygon tool to set an area to remove photogrammetry from an area.


The impact of this is that we now have customers complaining about performance and they're not getting the aerial imagery they paid for.



scenerydefaultdevmode
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7 Comments

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ImpulseSimulations avatar image
ImpulseSimulations commented

I agree with @HybridNZ here.
As reported to Jorg, our YPAD scenery suffered many errors after the Australian World Update; the biggest one being that our entire aerial was replaced causing all our aprons and surrounding blends (Grass, Gravel, etc) to no longer look appropriate and appear to be Red.

Our customers are complaining about this and it may prevent them from trusting our products in the future which as a small development company could cause issues.

From our testing at YPAD performance has been drastically impacted, the system I have which is a
i9 9900KF, 64GB Ram & a 2080Ti use to achieve a solid 40+ FPS at YPAD now reduced to less than 15 - 20 at times. When our dev project is opened it runs at 5 - 8 most the time often causing the simulator to crash when attempting to adjust Polygons or Aprons.


I have noticed even with the TIN Excluded the sim still appears to attempt to draw the mesh at a ground level and after further investigation on our project it seems that almost every building we have modeled has a Photogrammetry mesh that is trying to build under it and is flickering with the ground.

I don't know enough about the photogrammetry to say this is why the impact has been so significant in our YPAD release, however I imagine if the sim is attempting to still draw a mesh on top of our already modeled terminal I would think that this is an added load for the sim and many of our users machines.

Look forward to seeing what solution we can have here.

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PushbackStudio avatar image
PushbackStudio commented PushbackStudio edited

We have been fortunate not to have been impacted by photogrammetry related issues however have noticed that the new bridge for the Hornibrook Highway which seems to be a hand modelled bridge can not be removed using any known exclusion method. We have removed our custom bridge from the YRED scenery to avoid duplication and extra load on GPU for users. Before the world update we are able to exclude the autogen bridge.

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DrzewieckiDesign avatar image
DrzewieckiDesign commented

I agree, that there should be a way to exclude photogrammetry entirely (from a particular area) for the reasons stated above. Most importantly - custom ortho can't be added above photogrammetry..

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HybridNZ avatar image
HybridNZ commented HybridNZ edited

@FlyingRaccoon
Any chance of getting this looked at?

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FlyingsCool avatar image
FlyingsCool commented

I delete photogrammetry on my airports all the time with polygons and set Buildings/Exclude TIN.

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HybridNZ avatar image
HybridNZ commented

Yes, this has been introduced in SU9 as a new tool. We have since edited all of the effect scenery and will release when SU9 is public.

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FlyingsCool avatar image
FlyingsCool commented

It's not new, but that's great :)

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