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mico975 avatar image
mico975 suggested FlyingRaccoon commented

Add vertical cone heading for sound emitters

Developing sounds for A32NX and I have multiple times ran into an issue of not being able to orient the sound emitter vertically as this would make sounds like fuel pumps, AEVC fans etc. much better positioned in sound space and easier to get sounding right.

Right now only the azimuth (horizontal orientation) can be defined for sound emitters with "CONE_HEADING" parameter in sound.xml. It would be great if the emitter could also be oriented vertically with implementation of a parameter like "CONE_HEADING_VERTICAL".

Implementation of this needs to be done on sim level and it has nothing to do with wwise because it is defined in sound.xml. It's the same as what we already have available horizontally but just needs to be flipped to vertical axis. It would help all developers get better sounds while also saving some time now lost to getting workarounds sounding reasonably realistic.

sound
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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·

Hello @mico975


That's what the ConePitch attribute is for.
1648458515086.png

Did you miss it?

Regards,
Sylvain

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1648458515086.png (24.6 KiB)
mico975 avatar image mico975 FlyingRaccoon ♦♦ commented ·
Thanks. Noticed it but kind of thought that it was the cone opening angle as the description is a bit ambigious for me. Maybe changing the description in docs to "The pitch (vertical direction/angle) of the sound cone, in degrees, 0° is horizontal" would probably help in the future.
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FlyingRaccoon avatar image FlyingRaccoon ♦♦ mico975 commented ·
@Nocturne FYI
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