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Idea

azgoodaz avatar image
azgoodaz suggested mamudesign commented

Suggestion: Define 'Windsock' in SDK code?

So currently the SDK doesn't allow to define an object as a windsock like how you can define 'Day/Night Cycle', 'Road Materials' and much more. With my suggestion, this gives the creator the ability to toggle this parameter.

If this parameter is toggled, this will allow the sim to take over in-regards to animations rather than having to create your own animations, exporting them and dealing with that tedious process.

Once this code is implemented, hopefully the AsoboStudio Blender MSFS add-on and adopt this and make it easier to create windsock objects.

scenery
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mamudesign avatar image
mamudesign commented

The devs are gonna have an hard time doing so, It would be wonderful, but

How can a computer know how you want a mesh (that Is a bunch of triangle) to behave?

The way the objects are animated Is called "art", and Is up to the designer. In the same way, you can't throw a cube in the scene and pretend that the software makes the JFK terminal out of it

As a solution, there are already some windsocks available, Just search for windsocks among Simobjects. The Is also a big library available for free on .to

Anyway, when the new exporter Will be available, hopefully (i'm pretty sure of that because Alizee already promised It) all the 3ds samples are gonna be available for Blender, so It should be a breeze modifying a pre made object to your Needs, and since the windsocks Is already in the samples, you are gonna be lucky!


(I plan to do a tutorial about windsocks in Blender in the near future ,if anyone Is interested)







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