Hello. I writing to suggest the idea of having the ability to use custom "detail" layer with our projected meshes. Perhaps through a grayscale map or something similar?
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Expanding on this, it would be of great benefit for this to be integrated into all aprons, not just limited to projected meshes. Moving forward, I have no immediate plans on using projected meshes, as I don't currently see any sizable benefit over using regular aprons, custom textures, lines, and hatched areas.
What I do see are many projects that could benefit from a custom material detail map, or even a handful of new default maps if a custom is not possible. The very few detail maps we currently have are not suitable for all materials, especially when you start introducing custom materials.
Maybe in the future, there could also be a way to expand on this even more for the standard terrain textures as well. Right now, all textures outside of aprons seem to use a single ground detail texture. By having the possibility to define detail textures for dirt, grass, sand, rock, ect, this would give the terrain a much more varied feel when close to the ground, especially if they could be blended together.
Much like how grass height and color is calculated, I would think a similar process could be used to help automate this as well.
Maybe this one is going too far down the wishlist rabbit hole, but it's on my mind, so I'd rather get it out there!
So if I understand well the detail texture (neither normal nor roughness) texture cannot be used for projected meshes?
To be honest I tried only once and I got a "Texture error" in the compiler but did not investigate the thing further.
Detail texture with normal would be extremely helpful.
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