Given that the new Asobo Blender addon supports importing non-compiled glTF files, I would like to propose adding the ability to import compiled files. This can be especially useful for livery creators, addon developers, and many more use cases. Especially with the addition of model attachments in SU9, this feature only makes more sense. Of course, the concern of piracy does arise. However, glTF files are meant by their nature to be an open format, free to anyone to use. There are already a few addons out there that support this, however they aren’t perfect. Implementing this into the official Blender importer is the most logical move to assist many third party developers. Thanks!
Scratch what I mentioned above - I see pepperoni's proposal as the best method - simply opening up the gltf specification, which by design is meant to be open:
"However, I do see a sort of counter-proposal. Asobo already offers schemas for the rest of their glTF extensions, except for "ASOBO_primitive" and "ASOBO_asset_optimized". As previously mentioned, the glTF format is meant to be open and accessible to all. Taking a look at the official glTF repository, we can see a few extensions that have been publically documented: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor. These are from companies such as Adobe, Facebook, and even Microsoft. I do not see any harm in Asobo publically releasing the schema and markdown explanation (see here for example).
In my opinion, this is the best of both worlds. We can be able to see what their modifications to the glTF spec are, without Asobo officially supporting importing. I do not see any downside to them doing this."