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Losco_Nosciuto avatar image
Losco_Nosciuto suggested Viktoren69 commented

Parking Reservation (Military / Helicopters / Heavy etc, and combinations of many)

Hello everyone.
I've been making for 9 months an Airport in the Pyrenees which includes on the same surface a Civil airport and a Military Heliport.

Now here it comes the real issue. Using 2 different BGLs with 2 airport objects causes a lot of problems with priorties, being the airport object always round and without a chance to irregularly shape it.

This means that in my Civil Airport spawns F18s, and all the rest of Mil. Vehicles that shouldn't just be there, while in the Military Heliport, it's full of Cessnas and XCubs, and so on.

Would it be doable to add a simple flag to filter with an additive logic (Flagging Military + Helicopters would spawn only Military Helicopters, flagging GA and Cargo will spawn only non-passenger GA planes etc) what a parking spot for Airplanes can spawn?

Just posting some "flag" examples.

Other (for mods like Car mods, boat mods e

To me, it sounds like a good way to have complete control over the parking logic, and also, the taxi logic and make the ATC automatically a bit more smart, since certain vehicles won't just spawn there, but won't be directed to some parkings because they don't fit the categories.

Really, this would help us in a lot of useful ways and will have basically no downside, and a lot of pros :)

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Kaiii3 avatar image
Kaiii3 commented

use parking type MIL_* for military area and Parking/Gate for the civil area. After some fixes in the main Sim this will give you the correct result in the game ;) To improve the way to split it is by using parking codes (not yet in the scenery editor, but can be added to the XML by hand)

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I'm sorry dude, but I am not understanding the second part :)

In the Parking properties, only Mil_Combat and Mil_Cargo are present, and both seem to randomly work most of times, but what about parking codes?

Also, I think this is a base feature that should be present in the SDK since when you plan to add Military and Helicopters to your simulator, but that's just my opinion. I am not very keen to keep things random and with barely no control over rules :)

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Kaiii3 avatar image Kaiii3 Losco_Nosciuto ·

InSim passiv parked airplanes (static) seem to ignore the values set for parking Code and type.

So there is no need for something New, just for fixes in the Sim. We might just need a parking Type "Helicopter"

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Oh I got you now ;) Thanks pal!
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How/what do we have to edit in the XML for parking codes for airlines?
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FlyingsCool avatar image
FlyingsCool commented

I'd like to see FBO_x, where x is a variable number to account for multiple FBO's on an airfield, MIL_TRAINING, and maybe MIL_OPS or something like that, too :)

Or, for that matter, why limit it? Why not let users/developers create their own parking labels, with some fields for what ATC should say.

Of course, this also means that users should be able to modify the aircraft.cfg for DRM'd planes.... or maybe a parking.cfg file could be created for aircraft, that contains airline and parking information. Of course, that gets complicated because such variables would be livery related, which should probably all be in one place, which means, the aircraft.cfg is it. I'm not sure why that file is locked up in DRM. It doesn't contain proprietary information.

I'd really like the airline field to be added to the scenery editor so we don't have to edit it by hand in the xml. Does MSFS even honor the airline field at parking?

(sorry, I often think with my mouth)

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atc_parking_code is used by the Sim with no issues. But as you said at the moment you need to set the code manualy in the XML
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