Hello everyone.
I've been making for 9 months an Airport in the Pyrenees which includes on the same surface a Civil airport and a Military Heliport.
Now here it comes the real issue. Using 2 different BGLs with 2 airport objects causes a lot of problems with priorties, being the airport object always round and without a chance to irregularly shape it.
This means that in my Civil Airport spawns F18s, and all the rest of Mil. Vehicles that shouldn't just be there, while in the Military Heliport, it's full of Cessnas and XCubs, and so on.
Would it be doable to add a simple flag to filter with an additive logic (Flagging Military + Helicopters would spawn only Military Helicopters, flagging GA and Cargo will spawn only non-passenger GA planes etc) what a parking spot for Airplanes can spawn?
Just posting some "flag" examples.
GA
Heavy
Liners
Superheavy
Cargo
Military
Helicopters
Gliders
STOL
Emergency
VTOL
Other (for mods like Car mods, boat mods etc)
To me, it sounds like a good way to have complete control over the parking logic, and also, the taxi logic and make the ATC automatically a bit more smart, since certain vehicles won't just spawn there, but won't be directed to some parkings because they don't fit the categories.
Really, this would help us in a lot of useful ways and will have basically no downside, and a lot of pros :)