FYI. The text in the SDK states metalic1 and roughness 0. The accompanying picture shows the correct way.. metalic 0 and roughness 1.
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Hello! After talking with the art team, they've told me that it should be roughness(0) and metalness(0) for the windshield (other glass elements may have other values depending on the use the glass is being put to). I'll ensure that the docs are updated with these correct values. Thanks for pointing the issue out.
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