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lapalabra avatar image
lapalabra suggested WombiiActual commented

"Light Row" Options

Hello!

I'd like to recommend adding options and "types" of lights in the "LightRow" function. Currently, we only have blue edge taxi lights. Having an option to change the color and type (3D model or flat pad on pavement) would be wonderful.

The current system does it's best to either put a 3D (standing) model or a flat, pavement light based on surface it's being placed on, but it's often not accurate and furthermore, we sometimes need to override what it wants to do.

Although there are many work arounds to achieve a desired effect, it's often not efficient in terms of production productivity.

Thank you! Be well and God bless!

-La Palabra


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WombiiActual avatar image
WombiiActual commented

This option is already there, but not obvious. Go to the airport object properties and look at the Light Preset section. Here you can define light presets that you can then select in the LightRow properties. You can set up type, color, position and mesh.

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Thanks for the tip! I don't see an option to select the type of "3D mount" the light is on though. In other words, an option to say it's on a 3D stand/stick/pole (like on taxiway edges and runway edges) or a flat pad (like on runway/taxiway centerlines, ie: any area aircraft will taxi over).

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Click the "select mesh" button shown in this screenshot to select the 3D model that is placed under each light.

microsoft-flight-simulator-6-29-2021-8-37-35-am.png

Here is an example from ENSH. All taxi lights, approach lights (except PLASI), runway lights including edge, center, wingbars and balked landing is placed using light preset and light row.

microsoft-flight-simulator-6-29-2021-8-36-18-am.png

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DrzewieckiDesign avatar image
DrzewieckiDesign commented

I second that. There are different color lights at airports (like orange or red) on flat pads (centerline-style). The option lapalabra is writing about would indeed be very useful.

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You do this already with customer light types.. you just have to build them is all.


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