Hi, we are wondering how we can trigger a Wwise event from a regular piece of code (not template, not animation related, no using simvars, etc).
It is possible?
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Hi, we are wondering how we can trigger a Wwise event from a regular piece of code (not template, not animation related, no using simvars, etc).
It is possible?
We have found many examples of how to execute an event wwise, but all of them are linked with a button, switch, knob, etc. In this case we need to execute the wwise event when a set of conditions given by the state of the variables are met. Is it possible to do that?
Hello @NandoHer and @gonzalofrv
You can use SimVarSounds for this and use your own local var
Sound Examples (flightsimulator.com)
Regards,
Sylvain
Hello @NandoHer and @gonzalofrv
I forgot about it but you also have the W event you can use in RPN code.
Reverse Polish Notation (flightsimulator.com)
You just have to call this event using the wwise event name and pass 0/1 to disable/enable it.
Regards,
Sylvain
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