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question

ModelMuncher avatar image
ModelMuncher asked virtuali edited

Disable Motion Blur

SU10 Beta
SDK 19.1

When will the feature "Disable Motion Blur" be operational ?
Allegedly it was fixed in SU9 But it does nothing at the moment although the option is still in the material editor
it would be very useful

aircraftmodelingmaterials3dsmax
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Boris_ avatar image
Boris_ answered Boris_ edited

Hello @ModelMuncher

I was unable to reproduce your issue (SU10 Flighting)

1660037857579.png

left: Motion Blur
right: Disabled Motion Blur



Do you have this in your exported gltf ?
 "extensionsUsed": [
        ....
        "ASOBO_material_disable_motion_blur",
        ...

Also, do you have an error mentioning the motion blur extension during the build process (in game and via fspackagetool.exe)?


Regards,
Boris


1660037857579.png (261.5 KiB)
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ModelMuncher avatar image
ModelMuncher answered Boris_ commented

I Opened the GLTF IN notepad ++ And searched for the phrase "ASOBO_material_disable_motion_blur "
It did Not exist..
The Material checkbox in 3DSMax 2018 was most definitely checked as DISABLE MOTION BLUR
And there are No Compile errors relating to it

1 comment
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- uninstall the SDK-Core

- if it's still there, remove the folder C:\MSFS SDK\Tools

- install the SDK-Core 0.19.1

Open 3dsmax, check disable motion blur and export your gltf again

Does it help ?


Regards,
Boris

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virtuali avatar image
virtuali answered virtuali edited

Ok, now I'm confused, when I first asked about this, here:

https://devsupport.flightsimulator.com/questions/5988/disable-motion-blur-in-max-exporter-not-supported.html

It seemed the "disable motion blur" option would prevent smearing of animated objects caused by any methods of temporal antialiasing ( TAA or DLSS ), and @Boris_ confirmed it was supposed to used in those cases.

However, from this thread, it seems is instead used to flag objects to not be affected by the motion blur of the camera, which I think it's a different case than temporal antialiasing.

So, how exactly is the flag used for ? Prevent motion blur from both the camera effect and the temporal antialiasing, or just for the camera ?

If it's supposed to work in both cases, will be eventually fixed for antialiasing because, since a long while I've been using that flag to compile materials belonging to objects that requires, but they are still blurred when using TAA or DLSS, if they are animated.

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