I can't get the TimelineAction to work. This is the code I would expect to work:
The TimelineAction gets triggered by a proximity trigger. Then, after 1 second, it should flash the screen (FadeToColorAction).
<SimMission.ProximityTrigger InstanceId="{5e98e4e9-ea46-49eb-8aa0-50d2ed383488}"> <OnEnterActions> <ObjectReference InstanceId="{b01a0814-c985-4a41-a1f6-9c20cfe8ab3a}" /> </OnEnterActions> <Areas> <ObjectReference id="Area_Test" InstanceId="{06ce1ebb-f1a6-4473-a995-9c4cf4792761}"/> </Areas> </SimMission.ProximityTrigger> <SimMission.RectangleArea id="Area_Test" InstanceId="{06ce1ebb-f1a6-4473-a995-9c4cf4792761}"> <AttachedWorldPosition> <AltitudeIsAGL>True</AltitudeIsAGL> <IsOnGround>True</IsOnGround> <WorldPosition>N41° 8' 37.02",W8° 37' 40.49",+0.000</WorldPosition> <Orientation>0.000,0.000,90.000</Orientation> </AttachedWorldPosition> </SimMission.RectangleArea> <SimMission.TimelineAction InstanceId="{b01a0814-c985-4a41-a1f6-9c20cfe8ab3a}"> <TimedActions InstanceId="{4388d554-faa5-42be-b93a-951ccb367af1}"> <TimedAction InstanceId="{99e692ba-b140-4eb5-a466-0f7c745af4d8}"> <Time>1.000</Time> <Actions> <ObjectReference InstanceId="{25b7b973-5fe0-4295-8bc1-72d65bb9b249}" id="Flash black"/> </Actions> </TimedAction> </TimedActions> </SimMission.TimelineAction> <SimMission.FadeToColorAction InstanceId="{25b7b973-5fe0-4295-8bc1-72d65bb9b249}" id="Flash black"> <FadeToColor>False</FadeToColor> </SimMission.FadeToColorAction>
It just doesn't fire the trigger and appears to be not functional at all.
I'm using version 1.27.17.0