Hi,
Something strange here with some objects of my new project.
I have a big multi/sub-Object Material that I use like material library. When exporting a mesh with a mat ID of 147 on some polys (The one in red on picture A).
Exporter pass on another texture/material (The one in blue on picture A) that normally is the ID 149.If the model is exported with just the ID 147 material applied to it, It works.
Seems by the way that all materials ID numbered after 147 are causing troubles.
Is it some kind of limitation of gltf or the 3dsMax exporter ?
Regards.
Cédric.