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DORRAGER avatar image
DORRAGER asked Claviateur answered

Airport showing as water runway when using transparency option for runway material.

Hi since the SU10 BETA and SU10 release when setting the runway material to be transparent using the transparency tick box on the runway options. Some people are having the airfield show as a water port, I did myself after installing SU10 before updating it was showing as a land airport just fine. I only had anyone mention this when SU10 beta's were out fine before that.

I thought I had fixed it after removing the transparency on the runway material saving the build then re-applying runway material transparency and saving and building the project again. It showed as a land airport after that for me, so i released a new build thinking it was fixed but others are still having the airfield show as water airfield even though it's working fine for me.

Do this to use the realistic looking default runway texture already there by default.

Just to add with this glitch airport doesn't show on world map unless you type in EGHN in world map search bar. The airport is usable when flying in from elsewhere in sim, so is loading in fine.

So right now, it seems you can't use the transparency option when setting runway material as turns airport into a water port for others.

Link to my freeware airport if want to try it to see.

Can provide the project file if needed by dev's.

Sandown Airport-EGHN-Isle Of Wight » Microsoft Flight Simulator

scenerybugdevs
1 comment
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Boris_ avatar image Boris_ ♦♦ commented ·

Hello @DORRAGER ,

I was not able to reproduce this behavior.
To me, it sounds like a cache issue..
Try to delete craigr-eghn-sandown.dat in this folder

C:\Users\<UserName>\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCache\SceneryIndexes\

and then restart the sim.
is it better ?


Regards,
Boris

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DORRAGER avatar image
DORRAGER answered DORRAGER commented

Hi i can't currently reproduce the issue myself either since i rebuilt the project and then put new package folder in my community folder.

For me it's fixed but others still seeing airport as water port.

Should I get those that have downloaded the add-on and seeing the issue to clear that file you mention above to?

Thanks for the quick reply.

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Boris_ avatar image Boris_ ♦♦ commented ·

Yes you can tell other users to delete craigr-eghn-sandown.dat and see if it's help
Other than that, since we can't reproduce this behavior, I have no other option at this time


Regards,
Boris

1 Like 1 ·
DORRAGER avatar image DORRAGER Boris_ ♦♦ commented ·
Thanks, I appreciate you can't do much if isn't happening to you. I couldn't do anything until issue happened to me either.


I have shared this info and asked for feedback to see if it works. Ill let you know when I hear back.

Thanks again.

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Boris_ avatar image Boris_ ♦♦ DORRAGER commented ·

Another idea: can you tell them to delete any other scenes in the community folder (maybe there is a conflict somewhere).

I will continue to run some tests

Regards,
Boris

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blt950 avatar image
blt950 answered blt950 commented

I've a similar issue with my own scenery (which is a heliport), so we use transparent runway to enable spawning: https://flightsim.to/file/37736/bergen-helipads

After SU10, it does not appear in the map. Though you can find the aerodrome by searching for it in the dropdown menus, though then it warns me about water runways as mentioned in the issue above as well.

I've tried rebuilding the scenery, and deleting the .dat file as suggest as well. Not sure what other things I can test to make it appear back on the map and not be classified as a water airfield?

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DORRAGER avatar image DORRAGER commented ·

Hi did you try removing the transparency saving and building the project with a texture then switching it back and save and building again this is what fixed it for me. But it still done the same thing to someone else when I released that build.


I haven't had any feedback yet to know if the above dev solution fixed the issue or not in my case.

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blt950 avatar image blt950 DORRAGER commented ·
Thanks. I've tried rebuilding as suggested to no avail. Still the same issue.

@Boris_ if you need me to test something as well with similar issue, let me know. I hope we don't need to wait until SU11 for a fix? :/

I've also cleaned absolutely all other sceneries, so conflict is not the part of the issue here.

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Ironpot avatar image
Ironpot answered Ironpot edited

I have this issue now on an airport I did some 12 months ago. Users including myself report:

  • "You cannot take off from a water runway"
  • The airport does NOT show on the world map
  • The airport is kilometers from any water

I have tried rebuilding the package etc. If I load a plane with floats - I'm placed right in the middle of the airport on dry land....

1.29.25.0 is my build

1668148385210.png


1668148385210.png (3.0 MiB)
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Brazil_Land_Games avatar image
Brazil_Land_Games answered Ironpot commented

Hello guy.

We already had a problem like this, the error is due to the lack of material in the runway, if you are using an apron as a preferred layer you should still leave a type of material associated with the runway and only then leave it transparent, if you are only using the runway you just try to update her material!

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Ironpot avatar image Ironpot commented ·
Thanks. I’ll give it a go
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Ironpot avatar image
Ironpot answered

Ok you can make the material transparent but it boils down to the material you choose first. I had to make the runway Jima grass first and then I could make transparent. That fixed the issue.

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DORRAGER avatar image
DORRAGER answered

Just to update I'm not 100% sure but I believe the issue for my airport was that for Runway configuration id ticked the boxes for no primary landing and for no primary take-off.

Since unticking, so far for this one person unticking those has fixed it.

I only noticed because I realised when talking to ATC my main runway wasn't selectable as a runway for take-off. Nobody had mentioned this to me so had overlooked it.

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Claviateur avatar image
Claviateur answered Claviateur edited

I am having this issue with the latest Helipad option as a start position. I do not want the Helipad to have the H sign so I select the type None.

But when I test the installed scenery by selecting the default Bell helicopter and then select one of the helipads in my scenery, I get the error that the aircraft cannot start from a water runway.

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Claviateur avatar image
Claviateur answered

I confirm that for Runways, we need to add a material and then make it transparent. Without a material , it will give the water runway takeoff warning.

However, when it comes to Helipads that now can be set as a starting position, if we select None for the Helipad type and it shows as a transparent box, we get this error as well.

Yet I also noticed that this does not happen with all helipads with None properties and I am investigating why in some cases it is producing the water runway issue

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