I'm working on the optimization of my objects using the statistics profilers and reading the SDK relevant section. Both encourages us to use smaller textures on lower lods, even 64x64 pixel sized textures on the LODs which are less than 5%.
Is this really needed? I have checked the converted DDS textures. They all contains MipMaps. Are the mipmaps ignored by MSFS?
I'm just asking if this really neccessary to define almost for each LOD a new material and to add additional textures increasing the overall loaded material and texture numbers.
Thanks a lot!