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fshud avatar image
fshud asked fshud edited

SimConnect AI Aircraft waypoints

Overviewing SDK SimConnect samples of AITraffic - there is an example of AI Aircraft to follow waypoints.
However - it only works when aircraft is airborne and aircraft doesn't taxi by providing ground waypoints.
Is there any chance to fix it as it was in FSX and P3D?
AI aircraft is able to follow waypoints on ground and airborne accordingly + performing necessary takeoff landing when next waypoint is on ground and vise versa.
Also, is there any workaround to do that?

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Kaiii3 avatar image Kaiii3 commented ·
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fshud avatar image fshud Kaiii3 commented ·
The question is what are workarounds for that?

For example I've managed somehow to workaround ground movement, takeoff and airborne.
Regarding landings - the airplane just lands whenever it want to, it's not predictable.

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Kaiii3 avatar image Kaiii3 fshud commented ·
I have put any development/investigation in that area on hold for now, till the bug is fixed by ASOBO. With so many changes to the AI system at the moment I have the feeling that a workaround might only work till one of the next updates.
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ESPN74 avatar image ESPN74 commented ·

Hello Asobo.

Does the 4 months without any response at all to this question equal the amount of how much you care about the OP’s problem?

Is it fair to leave him and his product in total darkness like this?

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fshud avatar image fshud ESPN74 commented ·

This was worked-around on our side.

Hopefully, Asobo will not mess it up in their next releases.

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Kaiii3 avatar image Kaiii3 commented ·

@FlyingRaccoon Hey Sylvain,

could this issue be related to the issue that spanwed "humans" (default SimObjects) remaining at the spawn-point as well (they aslo change to "moving mode" but do not move? I observed this issue last weekend, but had not time to make an own report with sample code - if needed I can create one this weekend.

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ Kaiii3 commented ·
This would have to be investigated.

As I answered in the original post, the issue was added to our backlog but we didn't have time to have look yet.
We have spent some time on traffic improvement, but we focused the effort on airborne aircraft traffic which I'm sure you will understand.


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Kaiii3 avatar image Kaiii3 FlyingRaccoon ♦♦ commented ·
Hey, fully understanding the focus on airborn traffic for now. Will get you a bug report for the non moving humans ready this weekend with some code.
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