Overviewing SDK SimConnect samples of AITraffic - there is an example of AI Aircraft to follow waypoints.
However - it only works when aircraft is airborne and aircraft doesn't taxi by providing ground waypoints.
Is there any chance to fix it as it was in FSX and P3D?
AI aircraft is able to follow waypoints on ground and airborne accordingly + performing necessary takeoff landing when next waypoint is on ground and vise versa.
Also, is there any workaround to do that?