I am having an issue with multiple NLA animations mixing up in game.
I need your help to understand how to play them "separately" in game.
There is 1 armature with multiple bones, all these bones are performing 4 actions (A,B,C,D) and some of these bones are shared between the actions.
I tried having 4 tracks with 1 strip each, all from 0-100 frames and been playing with Blending modes "replace, add, multiply, combine" to mix them correctly.
The issue is, I do not want them to mix, but I need them to play separately since each track will be connected to specific Hardware input.
I also tried to split NLAs by using different keyframes:
and obviously adapting the animation lenght in the XML.
The result is the same, in either cases the animations end up mixing and I can't find no way to fix this.
also changing the extrapolation modes does not help..
In blender all is fine and it looks as wished, I just need to see it in game.
I am using blender and exporting glTF2 with mfs2020toolkit addon.
ps. all animations exported one by one work good in game, it is all about avoid mixing them once exported together.
Can anyone please help?