Hi,
I'm having troubles with the Jetway connecting to the Aircraft.
Basically in some Gates the Jetway Fully Extends with no problems, in others it doesn't even bother to extend at all, and this just makes no sense to me.
GATE 1
Another Gate
The model Rigging seems correct since at gate1 the Jetway fully extends, so it looks like there is something under the line not working properly.
Thanks for the help.
<Animation name="Link_Deployment_L" guid="f993fae1-e8b1-47b5-940d-5cb1b624f0cc" type="Standard"/> <Animation name="Link_Deployment_R" guid="b09319d2-ec96-445e-9395-ea6ef3182542" type="Standard"/> <Animation name="Link_Bend_L" guid="6AE01FE9-9BFD-4234-9932-36D4B8D65B5F" type="Standard"/> <Animation name="Link_Bend_R" guid="D06BC1D3-4F30-4E0F-90E0-32199272D27B" type="Standard"/> <Animation name="Link_Horizontal_Top" guid="344B7B33-23CA-4A80-8C2A-9303E2F08189" type="Standard"/> <Animation name="Link_Vertical_Top" guid="335BBE27-3C59-4D0D-B6E0-9B793BA03387" type="Standard"/> <Animation name="Wheel_Rotation" guid="3510798D-EE26-4264-A532-0E81959618BB" type="Standard"/> <Animation name="Wheel_Orientation" guid="B4E328E8-6D7B-4EE8-AE90-9B88F69D4545" type="Standard"/> <IKChain Name="IK_MainHandle"> <Start>Rotation_Base</Start> <End>Pivot</End> <TranslationSpeed>0.4</TranslationSpeed> <RotationSpeed>3</RotationSpeed> </IKChain> <IKChain Name="IK_SecondaryHandle"> <Start>Pivot</Start> <End>Contact</End> <TranslationSpeed>0.4</TranslationSpeed> <RotationSpeed>30</RotationSpeed> </IKChain> <IKChain Name="IK_WheelsGroundLock"> <Start>SliderTop</Start> <End>GroundEmpty</End> <TranslationSpeed>10</TranslationSpeed> <RotationSpeed>90</RotationSpeed> </IKChain> <IKConstraint> <Node>Rotation_Base</Node> <Heading/> </IKConstraint> <IKConstraint> <Node>EmptyPitch</Node> <Bank min="-12.6" max="9.3"/> </IKConstraint> <IKConstraint> <Node>Empty01</Node> <X min="4.20" max="17.00"/> </IKConstraint> <IKConstraint> <Node>Pivot</Node> <Heading/> </IKConstraint> <IKConstraint> <Node>SliderTop</Node> <Y min="6.5" max="6.5"/> </IKConstraint> <IKConstraint> <Node>GroundEmpty</Node> <Y min="-6.5" max="-6.5"/> <X min="-10.0" max="20.0"/> </IKConstraint> <Behaviors> <Include ModelBehaviorFile="Asobo\Misc\SimObjects.xml"/> <Component ID="Hood"> <UseTemplate Name="ASOBO_Jetway_Hood_Left_Bend"> <ANIM_NAME>Link_Bend_L</ANIM_NAME> <PERCENT_PER_SECOND>20</PERCENT_PER_SECOND> <!-- Speed of the animation --> </UseTemplate> <UseTemplate Name="ASOBO_Jetway_Hood_Left_Deployment"> <ANIM_NAME>Link_Deployment_L</ANIM_NAME> <DEGREE_PER_SECOND>20</DEGREE_PER_SECOND> <MIN_ANGLE>0</MIN_ANGLE> <MAX_ANGLE>50.5</MAX_ANGLE> </UseTemplate> <UseTemplate Name="ASOBO_Jetway_Hood_Right_Bend"> <ANIM_NAME>Link_Bend_R</ANIM_NAME> <PERCENT_PER_SECOND>20</PERCENT_PER_SECOND> <!-- Speed of the animation --> </UseTemplate> <UseTemplate Name="ASOBO_Jetway_Hood_Right_Deployment"> <ANIM_NAME>Link_Deployment_R</ANIM_NAME> <DEGREE_PER_SECOND>20</DEGREE_PER_SECOND> <MIN_ANGLE>0</MIN_ANGLE> <MAX_ANGLE>50.0</MAX_ANGLE> </UseTemplate> <UseTemplate Name="ASOBO_Jetway_Hood_Top_Horizontal"> <ANIM_NAME>Link_Horizontal_Top</ANIM_NAME> <PERCENT_PER_SECOND>100</PERCENT_PER_SECOND> <!-- Speed of the animation --> </UseTemplate> <UseTemplate Name="ASOBO_Jetway_Hood_Top_Vertical"> <ANIM_NAME>Link_Vertical_Top</ANIM_NAME> <PERCENT_PER_SECOND>100</PERCENT_PER_SECOND> <!-- Speed of the animation --> </UseTemplate> <UseTemplate Name="ASOBO_Jetway_Wheel_Roll"> <ANIM_NAME>Wheel_Rotation</ANIM_NAME> <WHEEL_RADIUS>0.5</WHEEL_RADIUS> </UseTemplate> <UseTemplate Name="ASOBO_Jetway_Wheel_Orientation"> <ANIM_NAME>Wheel_Orientation</ANIM_NAME> <MIN_ANGLE>-90</MIN_ANGLE> <MAX_ANGLE>90</MAX_ANGLE> <MIN_TO_MAX>1</MIN_TO_MAX> <!-- 1 if the anim starts at min and ends at max --> <SPEED>30</SPEED> <!-- degrees per sec --> <SMOOTH_TIME_FACTOR>0.3</SMOOTH_TIME_FACTOR> </UseTemplate> </Component> <Component ID="Rotating_Light" Node="Rotating_Light"> <UseTemplate Name="ASOBO_GT_Visibility_Code"> <VISIBILITY_CODE>(A:JETWAY MOVING,bool)</VISIBILITY_CODE> </UseTemplate> </Component> </Behaviors> </ModelInfo>