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Dav3.- avatar image
Dav3.- asked Boris_ commented

Inconsistent Jetway Connection!

Hi,

I'm having troubles with the Jetway connecting to the Aircraft.

Basically in some Gates the Jetway Fully Extends with no problems, in others it doesn't even bother to extend at all, and this just makes no sense to me.

GATE 1

microsoft-flight-simulator-screenshot-20221105-140.png

Another Gate

microsoft-flight-simulator-screenshot-20221105-140.png


1667654053172.png

1667654033719.png

The model Rigging seems correct since at gate1 the Jetway fully extends, so it looks like there is something under the line not working properly.

Thanks for the help.

<Animation name="Link_Deployment_L" guid="f993fae1-e8b1-47b5-940d-5cb1b624f0cc" type="Standard"/>
<Animation name="Link_Deployment_R" guid="b09319d2-ec96-445e-9395-ea6ef3182542" type="Standard"/>
<Animation name="Link_Bend_L" guid="6AE01FE9-9BFD-4234-9932-36D4B8D65B5F" type="Standard"/>
<Animation name="Link_Bend_R" guid="D06BC1D3-4F30-4E0F-90E0-32199272D27B" type="Standard"/>
<Animation name="Link_Horizontal_Top" guid="344B7B33-23CA-4A80-8C2A-9303E2F08189" type="Standard"/>
<Animation name="Link_Vertical_Top" guid="335BBE27-3C59-4D0D-B6E0-9B793BA03387" type="Standard"/>
<Animation name="Wheel_Rotation" guid="3510798D-EE26-4264-A532-0E81959618BB" type="Standard"/>
<Animation name="Wheel_Orientation" guid="B4E328E8-6D7B-4EE8-AE90-9B88F69D4545" type="Standard"/>

<IKChain Name="IK_MainHandle">
<Start>Rotation_Base</Start>
<End>Pivot</End>
<TranslationSpeed>0.4</TranslationSpeed> 
<RotationSpeed>3</RotationSpeed>
</IKChain>

<IKChain Name="IK_SecondaryHandle">
<Start>Pivot</Start>
<End>Contact</End>
<TranslationSpeed>0.4</TranslationSpeed>
<RotationSpeed>30</RotationSpeed>
</IKChain>

<IKChain Name="IK_WheelsGroundLock">
<Start>SliderTop</Start>
<End>GroundEmpty</End>
<TranslationSpeed>10</TranslationSpeed>
<RotationSpeed>90</RotationSpeed>
</IKChain>

<IKConstraint>
<Node>Rotation_Base</Node>
<Heading/>
</IKConstraint>

<IKConstraint>
<Node>EmptyPitch</Node>
<Bank min="-12.6" max="9.3"/>
</IKConstraint>

<IKConstraint>
<Node>Empty01</Node>
<X min="4.20" max="17.00"/>
</IKConstraint>

<IKConstraint>
<Node>Pivot</Node>
<Heading/>
</IKConstraint>

<IKConstraint>
<Node>SliderTop</Node>
<Y min="6.5" max="6.5"/>
</IKConstraint>

<IKConstraint>
<Node>GroundEmpty</Node>
<Y min="-6.5" max="-6.5"/>
<X min="-10.0" max="20.0"/>
</IKConstraint>

<Behaviors>
<Include ModelBehaviorFile="Asobo\Misc\SimObjects.xml"/>

<Component ID="Hood">
<UseTemplate Name="ASOBO_Jetway_Hood_Left_Bend">
<ANIM_NAME>Link_Bend_L</ANIM_NAME>
<PERCENT_PER_SECOND>20</PERCENT_PER_SECOND> <!-- Speed of the animation -->
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Left_Deployment">
<ANIM_NAME>Link_Deployment_L</ANIM_NAME>
<DEGREE_PER_SECOND>20</DEGREE_PER_SECOND>
<MIN_ANGLE>0</MIN_ANGLE>
<MAX_ANGLE>50.5</MAX_ANGLE>
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Right_Bend">
<ANIM_NAME>Link_Bend_R</ANIM_NAME>
<PERCENT_PER_SECOND>20</PERCENT_PER_SECOND> <!-- Speed of the animation -->
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Right_Deployment">
<ANIM_NAME>Link_Deployment_R</ANIM_NAME>
<DEGREE_PER_SECOND>20</DEGREE_PER_SECOND>
<MIN_ANGLE>0</MIN_ANGLE>
<MAX_ANGLE>50.0</MAX_ANGLE>
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Top_Horizontal">
<ANIM_NAME>Link_Horizontal_Top</ANIM_NAME>
<PERCENT_PER_SECOND>100</PERCENT_PER_SECOND> <!-- Speed of the animation -->
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Top_Vertical">
<ANIM_NAME>Link_Vertical_Top</ANIM_NAME>
<PERCENT_PER_SECOND>100</PERCENT_PER_SECOND> <!-- Speed of the animation -->
</UseTemplate>

<UseTemplate Name="ASOBO_Jetway_Wheel_Roll">
<ANIM_NAME>Wheel_Rotation</ANIM_NAME>
<WHEEL_RADIUS>0.5</WHEEL_RADIUS>
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Wheel_Orientation">
<ANIM_NAME>Wheel_Orientation</ANIM_NAME>
<MIN_ANGLE>-90</MIN_ANGLE>
<MAX_ANGLE>90</MAX_ANGLE>
<MIN_TO_MAX>1</MIN_TO_MAX> <!-- 1 if the anim starts at min and ends at max -->
<SPEED>30</SPEED> <!-- degrees per sec -->
<SMOOTH_TIME_FACTOR>0.3</SMOOTH_TIME_FACTOR>
</UseTemplate>
</Component>

<Component ID="Rotating_Light" Node="Rotating_Light">
<UseTemplate Name="ASOBO_GT_Visibility_Code">
<VISIBILITY_CODE>(A:JETWAY MOVING,bool)</VISIBILITY_CODE>
</UseTemplate>
</Component>


</Behaviors>
</ModelInfo>


scenery
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Boris_ avatar image Boris_ ♦♦ commented ·

Hello @Dav3.- ,

Do you have the same issue with default jetways at the same airport ? Can you send us your jetway simobject ?
See 3) Provide Private Content


Regards,
Boris

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vpilot avatar image
vpilot answered Dav3.- commented

I have had the same problem and I thought I was doing something wrong. The same jetway will connect completely and sometimes it will stay like 1-2 meters away from the aircraft. Never troubleshot it as it worked fine the last 2 times I used it.

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Dav3.- avatar image Dav3.- commented ·
I don't understand why.

I hope we can get a response from ASOBO.

1 Like 1 ·
virtuali avatar image
virtuali answered vpilot commented

Have you checked this is really a connection/rigging issue, or it's just a result of the issues reported here ?

https://devsupport.flightsimulator.com/questions/9771/some-longstanding-jetways-issues.html

They happen more frequently if you move in/out in the Showcase Drone camera view.

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Dav3.- avatar image Dav3.- commented ·
So the only solution would be to rotate the jetway until it connects perfeclty?

I don't get it

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virtuali avatar image virtuali Dav3.- commented ·
No, assuming your problem is that one, which means the jetway connected, but not all LODs show it as extended, there's nothing you can do.


The Showcase/Drone camera is used to verify this is indeed the problem you are having: if moving close/far continuously, to trigger the various LODs ( assuming you have LODs ) and some LODs are connected but some are not, it means you hit that bug.

1 Like 1 ·
Dav3.- avatar image Dav3.- virtuali commented ·
I didn't load any LOD's to avoid that problem, the jetway seems to extend in some gates and not extend in others with no valid reason.
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Dav3.- avatar image
Dav3.- answered Dav3.- edited

I've found the problem.

1668426779554.png

I had the scale not set to 1.00, unfortunately MFS scale only the Mesh and not the "Armature" or "Bones", setting this to 1.00 fixed my problem.

Is this mentioned in the SDK? If not, it should be said :)

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