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rhumbaflappy avatar image
rhumbaflappy asked Danilo081 commented

Is it possible to remove service vehicles and living world from a single airport without affecting the entire region?

Is it possible to remove service vehicles and living world from a single airport without affecting the entire region?

I can only remove elements from the region... not just the ICAO. Anyone find a fix for this?

scenery
2 comments
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Boris_ avatar image Boris_ ♦ commented ·
Hi @rhumbaflappy ,


Can you send me your sample that remove elements from the region ?


Regards,
Boris

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Danilo081 avatar image Danilo081 Boris_ ♦ commented ·

You can creater aiportServices.xml for your aiport to exclude all or any services [vheicles and workers] but not Ambinet [wondering] trafic. For ambient, livingwolrd config is used.


But i cant be per aiport but per Region.

read this

https://docs.flightsimulator.com/html/Content_Configuration/Environment/Living_World/Living_World_Config/Living_World_Configuration_File.htm


<SimBase.Document>
<LivingWorld.LivingWorldSettings>
<LivingWorldRegion RegionID="B" >
<Airport>
<FuelTrucks>

<ContainerEntry ContainerTitle="ASO_FuelTruck01_Black" EntryWeight="1"/>
</FuelTrucks>
</Airport>
</LivingWorldRegion>
</LivingWorld.LivingWorldSettings>
</SimBase.Document>

will change fueltrucks in reagion B to ASO_FuelTruck01_Black
With such a file, only the FuelTrucks list for region B will be overridden. Any other list for region B, and any list for other regions, will stay as read in the base default Asobo *.xml file. Note that for region B, the whole list of FuelTrucks is replaced by this list with a single entry, it is not "merged" with the default list.

<SimBase.Document>
<LivingWorld.LivingWorldSettings>
<LivingWorldRegion RegionID="B" >
<Airport>
<FuelTrucks>
</FuelTrucks>
</Airport>
</LivingWorldRegion>
</LivingWorld.LivingWorldSettings>
</SimBase.Document>

This will remove all FuelTrucks for region , unles not customised in particular AirportService, but FuelTrucks is service here not ambinet

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WombiiActual avatar image
WombiiActual answered

I was hoping LivingWorldExclusion in a worldscript would work for normal sceneries, but unfortunately it doesn't seem to have any effect.

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rhumbaflappy avatar image
rhumbaflappy answered Danilo081 commented

For small GA airports, I found a tip to use type="DOCK_GA" for TaxiwayParking. This eliminates the vehicle traffic and humans. And, of course, fuel type will bring on vehicles unless you set has3DMesh="FALSE".

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Kaiii3 avatar image Kaiii3 commented ·

usable Workaround, but can cause new issues with AI Traffic.

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Danilo081 avatar image Danilo081 commented ·
That is AiportServices . and it is totaly per aiport configurable. LivingWorld among other things icludes AMBIENT vheicles that OP needs to be removed / i said edited per aiport :)
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FlyingsCool avatar image
FlyingsCool answered

Yes, I've been hoping for a long time for at least some comment on someday getting airport specific <airport> sections in the Living World Config file.

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Danilo081 avatar image
Danilo081 answered

https://forums.flightsimulator.com/t/sdk-q-a-ask-your-questions-here/552074/43?u=danilo0813943


i asked but i suppose for Live QnA ignored this due this is not SDK dev question.


Its not the same question, but if we have a way to chage this topic to:


Is it possible to EDIT service vehicles and living world from a single airport without affecting the entire region?

it would be great!

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