Hi there,
We are doing some research about how tilting gear system can be properly physically implemented, and not just merged into gear animation position.
We would need possibility to query height over ground for any point of the plane (wheels of a gear bogey in that case).
Current workaround is using standard datum reference point height query and do an inverse rotation using plane attitude.
This method works, but it misses ground slope effect.
Question:
-Is there a way to directly query the actual height over ground mesh of any point of the plane?
-If not: can it be considered? OR, is there a way to query the ground slope under the plane to make the current workaround better ?
Thanks a lot!