I currently try to install emissive meshes into my planes cockpit. The only thing that I dont get managed is to get the emissive meshes to the correct maximum brightness, they are much to bright. The material setup is corresponding to the asobo samples.
I tried to turn down the brightness via the 3dsmax material editor dialogue using the EmissiveMultiplier variable. But testing the material changes inside the sim shows never a change. I used values from 0.1 to 1.0: Always the same result.
I use the SDK 0.20 and 3DSMAX 2020.