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Polydompteur avatar image
Polydompteur asked Flysimware edited

MATERIALS: Emissive Multiplier not functioning

Hi!

I currently try to install emissive meshes into my planes cockpit. The only thing that I dont get managed is to get the emissive meshes to the correct maximum brightness, they are much to bright. The material setup is corresponding to the asobo samples.

I tried to turn down the brightness via the 3dsmax material editor dialogue using the EmissiveMultiplier variable. But testing the material changes inside the sim shows never a change. I used values from 0.1 to 1.0: Always the same result.

I use the SDK 0.20 and 3DSMAX 2020.00-lights4.jpg

materials
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1 Answer

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Flysimware avatar image
Flysimware answered Flysimware edited

All you have to do is multiply to get the emissive value lower. This 0.5 will reduce by half. So instead of trying to set the value in the 3ds max you need to do it in the code. By default it's 1.0 which is the brightest value. Normally this is ok. So without seeing all of you setup hard to say why you need to reduce. But I too had to do this a few times.

          <Component ID="EMISSIVE_Light " Node="Light">
                <UseTemplate Name="ASOBO_GT_Emissive_Gauge">
                    <FAILURE>(A:ELECTRICAL MAIN BUS VOLTAGE,Volts) 3.0 &gt;</FAILURE>
                    <EMISSIVE_CODE>(L:Light,bool) 0.5 *</EMISSIVE_CODE>
                </UseTemplate>
            </Component>
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