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MrTommymxr avatar image
MrTommymxr asked MrTommymxr edited

Why does CFD just end?

As the title says, CFD just ends at the end of the "tunnel". This may not seem like a problem, who cares about what happens to the air behind the plane.

Well, the air infront of it does. The air from the CFD just hits a wall at the end of the "tunnel", Slowing the air around the tail section of the plane.


The default voxel area is 1.5x the wingspan of the plane. With that, the air on the Tail is affected and slowed down.. did anyone notice how bad castoring wheels are with CFD and the modern prop model???


Here we have my good old modded DA40NG with all the default CFD parameters.

full power, ISA weather, 0 wind

1670270080036.png

If you look at the tail airspeed box, you can see 15 knots.

1670270099500.png

Also you can see the air starting to flare out in the back like its hitting a wall. (because it is)


With 2x voxel scale, we see this:

1670269876052.png

The tail airspeed box now shows 19 knots (borderline 20). This may only be a 1.3x in speed, however, 1.3 x 1.3 = 1.7 - 1.8!

With this we (should) get 1.8x the rudder force. Already this simple config change makes a big difference.

You can also see how the streamlines continue for a longer distance.

1670269785867.png


Can this be fixed or can the length of the CFD "tunnel" be adjusted? Either make it longer by default or give us a setting.


Thanks



flightmodelgaugesmodeling
3 comments
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MrTommymxr avatar image MrTommymxr commented ·

Question for the dev team: How is propeller exit velocity calculated? 20 knots at full power is way too low. A propeller at idle is enough to throw you over if you dont expect it

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MrTommymxr avatar image MrTommymxr commented ·

Here ive placed the engine right infront of the tail. The prop model is calculating 151km/h induced velocity. (81knots)

Why is the airspeed box by the tail only reading 31 knots?


1670346371672.png

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1670346371672.png (2.4 MiB)
FlyingRaccoon avatar image
FlyingRaccoon answered

Hello @MrTommymxr

The side effect you mentioned is known.
It's the result of a compromise between voxel grid resolution, encompassed area and performance.
You'll notice this issue with the CFD tail airspeed being lower disappears as soon as the aircraft starts rolling. This was considered an acceptable compromise.

However, if the default setup is not acceptable for you, this can be adjusted by adjusting the voxel count and size in the AERODYNAMICS section of your flight_model.cfg:
flight_model.cfg - [AERODYNAMICS] (flightsimulator.com)

Regards,
Sylvain

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MrTommymxr avatar image
MrTommymxr answered MrTommymxr edited

I dont think its a compromise, i think its an error.
also increasing the voxel amount anything above the default value causes performance problems and doest bring any improvement

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