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lapalabra avatar image
lapalabra asked DrzewieckiDesign answered

x-box Workflow Changes

Hi team,

I'm curious as to what changes will need to happen in terms of workflow when the xbox version is released. Can we continue to model and export models as we used to or?

I ask as I've heard a lot of rumors around the different forums where some beta testers of the SDK say we have to completely re-do models and include LOD's - Is this true? I'm yet to add any LOD's to any of my commercial products as performance has been good so far and very worried now that I'll possibly have to re-do a lot of my work.

Thanks in advance for your answers.


-LA PALABRA


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You do not have to re-do your models. In the SDK check this: https://docs.flightsimulator.com/html/index.htm#t=Xbox%2FXbox.htm

I agree so far using LOD's was not always neccessary, the engine of MSFS could handle easily the high vertex and material objects.

In the new Sim Update V there is a so called profiler tool which analyzes the scene and gives suggestion what to do in terms of optimizations. The tool is a kind of statistic tool do not expect much. Counts the applied textures at each LOD's, counts the vertices and maybe instances.

They want to have 4 LOD's for each object.

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They also want us to reduce texture sizes on lower LOD's. To be honest I disagree with it, please check it here: https://devsupport.flightsimulator.com/questions/1111/why-to-resize-textures-on-lower-lod-if-mipmaps-are.html

On the last LOD they want us to use vertex colors instead of any texture.

Creating the LOD's is not that hard. But if you have hundreds of objects like me, it takes a while :D Especially editing the xml's and finetuning the LOD minsizes.

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Thanks for the reply and the links. I've read them but still drawing a bit of confusion. I make primarily tiny airstrips. Will LOD's be MANDATORY after sim update V regardless of performance without them or are they merely a recommendation? This is in regard to products placed on the marketplace.


If that is the case and it's "mandatory" - Is it only for the XBOX products or will all be requiring this?

I'm hearing way too many conflicting things and look forward to a definitive answer from one of the SDK devs.

Thanks again!

-LA PALABRA

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TDM_SceneryDesign avatar image
TDM_SceneryDesign answered tsgucci commented

However, the SIM UPDATE V is a real disaster when it comes to problems with the visibility of objects in the distance,

Jetways that are not visible,
objects that are usually small, such as vehicles or people a few meters away from them you can no longer see them, even the simulator terrain itself where there is terrain is a complete disaster.

There are only a few days left for the release of SIM UPDATE V and so far this has not been solved, this will bring many problems.

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From developer point of view the Sim Update V is a disaster. We cannot finish our update before the Xbox release.
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SimHorizon avatar image
SimHorizon answered

This is a concern, if I read the links correctly we either have two versions of our product (one for desktop and one for console), or we have one really low quality version that will work on both console and desktop?

Perhaps I'm not understanding? I was hoping the XBOX version would do the necessary optimization.

Cheers, Rob.

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DrzewieckiDesign avatar image
DrzewieckiDesign answered

Please note that XBOX can not handle files >1GB.

This might require changes in some CGLs.

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