Hi,
I'd like to have more information about the Fake Terrain material in the 3ds Max MSFS Shader.
I was hoping it was to generate grass on a custom mesh but after a few tests, I can't see anything in game.
Any idea?
Thank you
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Hi @LionelC18 this material has been used to match the lighting generate procedurally
It has been used in places like this one Uluru - Wikipedia to make sure the point of interest, integrated in-game through glTF, match the same lighting condition of the terrain around the rock
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