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Ben-777 avatar image
Ben-777 asked Ben-777 commented

Why is the weather SDK closed to third party developers?

Dear MSFS SDK Q&A patform,

Why is the weather SDK closed to third party developers?

It's really a shame that you don't open it and don’t let third-party developers create weather add-ons.

Best regards,

Charles

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FlyingRaccoon avatar image
FlyingRaccoon answered Ben-777 commented

Hello @Ben-777

Because it would require development and resources that are dedicated to other simulation and SDK priorities at the moment.

Also, in your other posts, you mentioned the idea of replacing "sky colors and cloud textures". You seem to be oversimplifying how this is handled in a modern rendering engine.
The sky colors depend on the atmospheric scattering shader and the clouds are volumetric and not relying that much on textures. Both of these depend on each other and also have dependencies with the rest of the rendering (terrain, indirect lighting on objects, etc...).
So what you are essentially talking about here is allowing people to write their own shaders or at least expose some of our shaders input or settings to allow some sort of customization.
This is not an easy thing to do, assuming this is possible and desirable.

Also, please keep posting in your original Weather API thread instead of creating duplicate posts.
Thank you.

Regards,
Sylvain

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Ben-777 avatar image Ben-777 commented ·

Hello,

Could you add this possibility in the sdk in the future.

I would really like to be able to customise the colors of the atmosphere and it would be desirable for the 3rd party developers to be able to add cloud textures (such as cirrus clouds or others).

Could you also allow HiFi tech to develop Active Sky in the future.

Kind regards,

Charles

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