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tsgucci avatar image
tsgucci asked WombiiActual commented

Editor problems 1.18.3.0

Guys!

I do not see anybody complaining about the editor since sim update V.

For me any my collaguea in the editor the projected mesh is loaded but after that as you move the camera it disappears.

In the scenery editor tab I cannot uncollapse the Airport group. Cannot change anything there.

For the xbox release we cannot finish the package.

Are these problems present at you as well? If yes how do you deal with it?


Thanks

modeling
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FlyingRaccoon avatar image
FlyingRaccoon answered tsgucci commented

Hello.

Someone will have a look at the projected mesh issue.
Regarding the inability to uncollapse the Airport Group, we've been unable to reproduce the issue so far.
Can you provide us with a package causing the issue in case this is related to the way files are formatted?
Thanks you

Regards,
Sylvain

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Thanks for the answer. Yes of course I can provide the package, just let me please know how to send it to you. Through the official Teams channel?
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maxx avatar image
maxx answered

I am having the same issue. Groups collapsing when expanding the parent airport. Then no projected mesh, and crashing when I close the project.


I can also supply the files if needed to investigate.

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Opabst avatar image
Opabst answered Opabst edited

One other important issue I have in the scenery Editor:

When export a Scenery model with the babylon Exporter in 3Dmax, the Object will not be reloaded in the sim since 1.18.13 (max exporter still from SDK 0.13, as it is the newest one).

The reload of the project, a build or a „replace model“ by selecting the Object again will NOT load the changed gltf file.

When I press the Build button in the project, the packet will be recreated, but he scenery object in the sim are gone. A reload of the asset will only bring back the old Object version.

Only after the restart of the sim and reopen of the project, the new exported model is shown.

With the sim versions before (until yesterday) I never had in issue regarding reloading and display of new exported scenery objects.

Both other issues reported before (projected meshes and Airport grouping) can fully confirmed here, not working anymore.

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yorgosGK avatar image
yorgosGK answered WombiiActual commented

Yup, same as well Opabst and the same within my circle of my dev friends. All report the realtime gLTF loader is broken. You cannot see a new model unless you literally back out of the sim, build and load again. We need some answers to this and the MaterialLib issues asap :( I hope a hotfix comes fast.

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I wonder if this issue is related: https://devsupport.flightsimulator.com/questions/1471/118130-pink-textures.html

I tracked it down to the gLTF loader unable to find textures for certain material types, the textures of course are indeed present in the folder.. it is the gLTF package loader failing to find them since the 1.18 update.

As a concurrence textures files don't get converted to .DDS and copied to the package folder, resulting on pink textures.

If you convert the textures manually to .DDS and create the Json files manually, the model loads all textures.. so the fault is clearly with the packaging tool / gLTF version 1.18.x.

We do need indeed a fix for this, the amount of time to develop 3D is now crazy due to the fault described on this thread, missing texture conversions and other issues related to the editor, I am going nuts.. so much headache.

Regards,
Simbol

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I just got the realtime model loading of blender models to work, after hours of testing.

My model asset group was type "ArtProj". I made a new asset group of type "ModelLib" with the defaut source location and Scenery\<creator>\scenery\ as output. I then moved all my models into the new source folder. Now it reloads the model on export fine, and reloads the exported textures when I build.

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lapalabra avatar image
lapalabra answered

+1 for projected mesh issues. Projected mesh for already released product is now corrupt and have spent all morning trying to repair with no luck. Hopefully this will simply be taken care of in upcoming SDK update. My issue is that the projected meshes on one project disappear in edit mode. Some of my 3D object models don't even load (visually - in edit mode). Suspected an LOD issue, but they're invisible at all distances. Only way to get them to show is to re-import, but once you move it a bit, it is invisible again.

Furthermore, on another (older) project, everything looks good in edit mode, but only some of the projected meshes textures are all messed up. They look to be flipped or something along those lines.

Hope I'm not alone here ....

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Losco_Nosciuto avatar image
Losco_Nosciuto answered Losco_Nosciuto edited

Unfortunately I couldn't test it on latest stable release but YEAH. I never told anybody of this issue since "I wasn't to use it yet", but you got the right things. Both the Airport Hierarchy menu and the Projected Meshes issues were present in 1.18.13 before it going to stable.


So I can confirm both issues happening on my side.

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