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PuffinFlight avatar image
PuffinFlight asked superspud commented

Unable to attach object to object and "bouncy" simobjects

My issue is 2 fold.
First of all, SimObjects won't stay in place. They go up and down depending on currently loaded ground LOD. It's very visible on photogrammetry.
2021-07-26-21h51-53.png

Above: Windmill placed above the ground. All fine
Below: Moved camera a bit and SimObject dropped to the ground

2021-07-26-21h52-02.png

On both screenshots as you can see library object (chimney with stripes) stays in place as it should.

So I guess it's a bug with SimObjects. Fine. I can find a workaround...

I will just prepare a dummy library object and attach simobject to it. Wrong. I can't force anything to attach to library object other than a beacon.

Here is my test code (object with the same object attached to it):

<SceneryObject lat="46.480206" lon="-81.05643675" alt="0" pitch="0" bank="0" heading="0" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
   <LibraryObject name="{B5A61705-97EF-4CC3-A058-4EB7743564CF}" scale="1.000000"/>
   <AttachedObject attachpointName="Att" instanceId="{935b4c75-fbc4-4c9d-804e-2aaa6502220f}" pitch="0" bank="0" heading="0">
      <LibraryObject name="{B5A61705-97EF-4CC3-A058-4EB7743564CF}" scale="1.000000"/>
   </AttachedObject>
</SceneryObject>

Trying this with library object or simobject has no effect and nothing is attached. Am I doing something wrong or is it a bug? According to docs, we can attach library objects, beacons, simobjects, and some others, but for me, it looks like only beacons work.


scenery
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FlyingRaccoon avatar image
FlyingRaccoon answered

Hello Puffin,

The first is obviously a bug, especially having the "Snap to ground" checkbox unchecked. I will report this to our devs.

I will investigate a bit further on the second issue to see if I can reproduce it.

Regards,
Sylvain

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Dav3.- avatar image
Dav3.- answered superspud commented

I have a similar problem, I can't move above the ground animated SimObjects . I'm trying to add some animated passengers inside my terminal, but they keep staying attached to the ground even is I uncheck the snap to the ground option, or I use some living world script. Any help? Is it a bug?

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Asobo's own animated people won't leave the ground. Same goes for other simobjects.


You can place them on your own elevated surface as long as that surface is made solid by exporting as a road material in its properties. I'm not sure if that would apply to your own model.
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