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BlackJack avatar image
BlackJack asked FlyingRaccoon edited

Custom biomes issue with SimUpdate 5

Hey there,

we are currenty working on our next scenery including custom biomes. With SimUpdate 5 our biomes wont load anymore while they worked pretty well with SimUpdate 4. Something seems to be changed with the SU5. When I take a look at the species.xml the materials seem to be added by GUID instead of the material name:

SU5:

<Material name="{B1CD5B9B-DD55-404B-8E2E-619DBA2C378D}"/>

SU4:

<Material name="VEGETATION_SCRUB"/>

maybe there is now also a problem with loading the whole vegetation files, i dont know if the files are loaded correctly due to missing log entries. Is the following code for the assetgoup still correct?


<AssetGroup Name="0u3_biome">
<Type>Copy</Type>
<Flags>
<FSXCompatibility>false</FSXCompatibility>
</Flags>
<AssetDir>PackageSources\vegetation\</AssetDir>
<OutputDir>vegetation\</OutputDir>
</AssetGroup>


I also add my new SU5 biomes and species files maybe there is also a problem with those files?

they are located to PackageSources\vegetation\

25-creativemesh-species.xml

30-creativemesh-biomes.xml

Kind regards,

Sascha

scenerybug
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BlackJack avatar image
BlackJack answered

We still have this problem, any idea what we could do to fix the biome bug?

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SpritelyNZ avatar image
SpritelyNZ answered SpritelyNZ edited

It appears your xmls do not have the correct header information I'm not sure if this is due to uploading to this site but it does look like the xmls are incomplete.

I'm currently working on my work flow, step by step, to try and find any notable reasons for the problems but without Microsoft to jump in and actually help then we're on our own.


All I got is being pointed to this forum. I have to say I give 0 points for Microsoft and Asobo with their lack of support for devs, they're the ones who want this product to succeed so they should be stepping in here to offer some sort of support. Then they get the credit for all the work devs do to create awesome Addons which they had nothing to do with. It's very frustrating as you could understand.

If I find anything I'll be sure to post back here.


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SpritelyNZ avatar image
SpritelyNZ answered SpritelyNZ published

Hey Blackjack,

I'm having the same issue with my scenery and it does point to the biomes file. I have tried everything in my years of knowledge but there seems to be an issue in the scenery pipeline.

I initially thought that it was to do with the shapefiles or package layout but as soon as I modified the biomes file my gpu went to 100% and the scenery would load to infinity. I can't find any useful documentation on the required workflow that Asobo use but mine had been working prior to SU5.


Let's hope we get an answer from someone.

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SpritelyNZ avatar image
SpritelyNZ answered BlackJack commented

So the issue for me was indeed the material tag causing msfs not to load if it uses the original names and not the serialized name. So the materials are now serialized probably due to the inclusion of xbox.


1 comment
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Hi SpritelyNZ, thats why i used the GUID in the Materials line inside the species.xml:

<Material name="{B1CD5B9B-DD55-404B-8E2E-619DBA2C378D}"/>

(vegetation_scrub) still wont work for my project msfs is still loading endless...



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SonantAlpaca avatar image
SonantAlpaca answered

Hello,

As you correctly noticed, these textures now must be referred to with their GUID (which can be found in the Material Editor > File > Copy GUID). The SDK documentation about that will very soon be updated.

Have a good day,

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