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ZdenniZ avatar image
ZdenniZ asked ZdenniZ commented

[BUG] [SU12 Beta] [SU12 Release] Scenery editing such as placing taxipoints, moving projected meshes causes single-digits FPS

Placement and moving of the scenery elements such as taxipoints and projected meshes causes huge constant spike in CPU and GPU usage (up to 500 ms -100ms/frame respectively) and FPS drops to single-digits, as low as 2 fps and the image of the moved projected mesh disappears until I release the LMB. On the screenshot I am moving a big projected mesh covering the whole apron and runway. This worked ok in SU11. The issue persists in 1.31.20.0. Link to the project is included in private.

1677812925065.png

bugdevmodeSU12
1677812925065.png (403.9 KiB)
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Boris_ avatar image Boris_ ♦♦ commented ·

Hi @ZdenniZ

Thanks for the project.

We are investigating this and I will update you as soon as I have more information,


Regards,

Boris

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ZdenniZ avatar image ZdenniZ Boris_ ♦♦ commented ·
Hi Boris. Any news on this? The issue is the same in 1.31.21.0...
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ZdenniZ avatar image ZdenniZ Boris_ ♦♦ commented ·
Hi Boris.

SU12 release version is still suffering from this bug. Has this been acknowledged or there is something wrong on my end?

Thanks.

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Boris_ avatar image Boris_ ♦♦ ZdenniZ commented ·

Hello @ZdenniZ and sorry for the delay,


I'm afraid there's nothing we can do to change that at the moment. We tested in SU11 and AAU1 and it's the same behavior.
The more elements there are, the higher ressources it will take to refresh the scenery (when you are moving a point / object ..).
Try reducing your graphics settings to see if it's better (I got 25 fps minimum when moving a point).


Regards,
Boris

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