I have create an object that is 200 m wide, 500 m tall and 1700 m long. The object also has 6 different LODs. In developer mode I have checked it with LOD debug. All levels of detail work fine and they are in correct way like SDK describes. I use the latest version of Blender (3.4). Scale is at 1. My problem:
If I go far away (approx 30 km) the last LOD model disappears while the screen size of the object is 9.6 percent. Other small objects (around my large one) disappeare at correct screen size of 0.5 percent.
Fakt 1. If I scale down my large object with factor 0.1 (20 m wide, 50 m tall, 170 m long) it disappears in correct way at a screen size of 0.5.
Fact 2. If I enable -> freeze the actual LOD <- the large object disappears right at screen size 0.5 (nearly visible). Yes it is freezed and the size is only a feeling.
Fact 3. If I scale up my model at factor 10 (2000 m wide, 5000 m tall and 17000 m long) it disappears at a screen size of 113 percent.
So my question is clear. Why small (normal sized) objects are disappearing the right way (if everything is correct in LOD) at a screen size of 0.5? And why larger objects, if they are normally visible at let's say 200 km disappearing at 30 - 50 km?
Sorry for mistakes