New guy here. Working on a checklist for an existing aircraft that I do not have the project files for. (BlackBox Simulations Britten-NormanTrislander)
I have my checklist pages all set, and now I'm trying to enable the "eyeball" for each of the steps. It looks like I'm going to need a combination of <Instrument id=""/> and <ForceCamera name=""/> to get things how I want.
I found a file named "BN3-Interior.xml" that has some information I thought I could use - but it's all in a <PartInfo> group.
That didn't work. I can do a "ForceCamera," but I'm going to have to define a view for where the item is (a clipboard next to the copilot). Have to learn how to do that.
Where can I find a list of MS-defined InstrumentIDs? I looked at the SDK docs, and I found some stuff related to needles, but nothing like "Master switch" or anything like that.
When it comes to the "ForceCamera" stuff, I found the following views in the Asobo_DefaultCHeckpointLibrary.xml, and they work:
Pilot
LandingPilot
QuickView_L1
QuickView_L2
QuickView_L3
QuickView_R1
QuickView_R2
QuickView_R3
QuickView_Down
QuickView_Up
Right_Wing
Left_Wing
Tail
GPS
Upper Panel
Throttle Quadrant
ENGINES
Panel Left
Panel Right
Am I correct that if I want to specify exactly where the camera is going, I'm going to need to do that in the CAMERAS.CFG document? It seems like each view has to have a name that you then reference in your "ForceCamera" tag.
(edit)
I was able to luck out and get the Parking Brake to work. It appears you need both the Instrument ID *and* the ForceCamera to get it to move the view to show the highlighted instrument.
The issue is that I'm not going to have access to the original project files. So, I've been trying to use the titles listed above and edit the "InitialXyz" and "InitialPbh", but I haven't gotten it to reflect what I'm looking for yet.
I was able to use CTRL+ALT+1 to assign a custom view to ALT+1... I just don't know where to look to access the values of that or how to reference it in a "ForceCamera."
I know there are folks out there that have done entirely new view setups for aircraft that were already released, and I'm curious as to how they've done it?