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Gobby avatar image
Gobby asked Gobby answered

Functional Testing of our own products - documentation?

So tomorrow is the day that we're apparently able to complete the functional testing of our own products for Marketplace releases.

Can someone point me in the direction of the documentation which tells us how to go about doing so? Especially on the Xbox side of things which suggested we will need a physical device or access to Xbox cloud services.

I would like to clear our backlog of sceneries which have been waiting up to 4 months to release.

scenery
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Simbol avatar image Simbol commented ·
Nothing to do with Asobo, ask your Microsoft market place representative what is the best course of action.


Best,
Raul

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vpilot avatar image vpilot Simbol commented ·

We have asked them for instructions but like @Gobby said, it has been a while since they replied to a message.

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Gobby avatar image
Gobby answered

Thanks. They haven't responded since 15th March.

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Ensi_Ferrum avatar image
Ensi_Ferrum answered RicherSims commented
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RicherSims avatar image RicherSims commented ·
Yes and No. The question on whether a physical XBox or XBox Cloud gaming being mandatory for testing is not really answered.
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N6722C avatar image
N6722C answered

Seems pretty clear that MS is now allowing devs to test their product in their own isolated private, test area, using a standard X-Box X and or S.

Partners are required to use Xbox Series X/S hardware or Xbox Cloud Gaming to test their own Xbox content. We will gather information from partners on whether they are using Xbox Series X/S hardware or Xbox Cloud Gaming for functional testing. Partners are welcome but not required to use a combination of these Xbox testing mechanisms.

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Simbol avatar image
Simbol answered

They send a notification last week via Microsoft Teams to everyone with instructions. Pretty clear obviously you or one of your testers will need a console.

This move from Microsoft is very good, I sense some tension on these posts, please stay focus on the main goal, you are now in control of your content releases, Microsoft market place teams have been overloaded and overwhelmed for a long time, this new method will alleviate these issues and speed up your content releases.

Also, please remember this has nothing to do with Asobo, if you have any issues with your content tests you should email MCP via the email contact explained when you joined the Marketplace as an official 3rd party developer. Unless of course you detect a bug with MSFS and the SDK.

I get you guys get frustrated, but Asobo cannot do anything to help, it is outside of their scope. In any case now we are all in control of releasing, communication should improve since the MP team will have much more space and bandwidth to work with US.

Best,

Raul

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Gobby avatar image
Gobby answered

Yep clearer instructions came last week since I posted this question.

For anyone that hasn't seen them they are here: https://mcp.flightsimulator.com/documentation/topics

Still not sure exactly what to expect come Monday when hopefully all of our sceneries in the backlog become available for testing. I guess they will be visible on the in-game Marketplace to install.

And on Xbox testing - my understanding is that we won't need a physical Xbox, just an Xbox Ultimate Game Pass to run Flight Simulator on cloud gaming services.

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