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SFSimsDev avatar image
SFSimsDev asked SFSimsDev commented

Ground/Water Traffic not updating with player position - Top Gun impacted(?)

Hi,

We've raised this already via the Marketplace Team but you may not be aware... The Ground/Water based animated SimObjects are not being refreshed in relation to the player. The impact of this is that when you start your flight you will see intended SimObjects but they will fade out as you move away from your start position. New SimObjects that are supposed to be there will not appear in front of you or around you for the rest of your flight. We are unsure if this was pre-SU5 or new. This doesn't affect wanderboats. We suspect this could have a big impact on your Top Gun expansion.

On a related note, changing the time or weather slightly seems to give the Sim/AI engine a 'kick' and will refresh a few (but nowhere near all) of the intended SimObjects around you. Please can you investigate and provide feedback on whether and when it will be rectified. This is currently having a negative impact on player experience our products.

Thanks for your time,

SFSimsDev

scenerybuganimation
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Kaiii3 avatar image
Kaiii3 answered SFSimsDev commented

Are you injecting the traffic via SimConnect are are you using the default BGL files?

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Default BGLs
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FlyingRaccoon avatar image
FlyingRaccoon answered FlyingRaccoon commented

Hello

Is this an issue you have 100% of the time? In a particular place?

I started a flight off the California coast and moved over San Francisco and Livermore windfarms but didn't notice any issue with traffic or other SimObjects (wind turbines).

Regards,
Sylvain

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Hi @FlyingRaccoon -It's all of the time, everywhere with BGL routed boat traffic. The traffic never refreshes with the position of the aircraft. It happens in the dev camera too. You can slew the camera and the boat objects will drop and never come back even if you return to the original position. You can watch the counter drop to zero.

Happy to send you a copy of our product so you can see it for yourself. It has a lot of BGL AI routes to test with.

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I am not 100% sure about boat traffic, but airplanes are injected via a Grid-System. So if the Sectory is getting active the AI is always injected at the edges of it, and then flies from their to the next way point.


Example (for planes):

AC is spawned in the top left corner of the Sector (because is is comming from NW and flies to SE) it will start moving in the Sector, you now disable the secor (by getting to far away) the AC will get removed. CIf the sector is getting active again, it will respawn at the top left corver and not on the "old" postion.

-> Thi is for Airplanes, no clue if it is valid for Ships as well!


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Hi @Kaiii3 - It's not even doing that (not that that would be a good solution either). It's just disappearing never to return and boats that should be in front of you as you fly around never appear. If you come out of the flight and load back into that exact same spot you'll see what's intended to be there.

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Hello
"Happy to send you a copy of our product so you can see it for yourself. It has a lot of BGL AI routes to test with."

Yes please and let me know where I can run the test.

Regards,
Sylvain

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SFSimsDev avatar image SFSimsDev FlyingRaccoon ♦♦ ·

How can I get it to you @FlyingRaccoon ?

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SFSimsDev answered FlyingRaccoon commented

Hi @FlyingRaccoon - Have you had a chance to see the video and details I sent?

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Hello.

I do. Just didn't have the time to test yet but it's on my todo list :)
Regards,
Sylvain

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FlyingRaccoon avatar image
FlyingRaccoon answered SFSimsDev commented

Hello.

I ran two tests.

- A first one on the Channel. Boats kept spawning and I always had around 40 boats but changing the weather completely changed the scenery and I had around 90 boats.

- A second one starting from Miami towards the Bahamas. When reaching the Bahamas, there were no longer boats but this time, changing the weather didn't trigger anything.

If you are 100% there should be boats around the Bahamas, this can be our test case and I will find a dev to look at this.

Regards,
Sylvain

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Hi @FlyingRaccoon - Is this now being looked at by a dev?
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Hello

Not yet, most of our developers have their plate full with the upcoming updates so you'll have to be patient I think.

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SFSimsDev avatar image SFSimsDev FlyingRaccoon ♦♦ ·
Understood. Thanks @FlyingRaccoon
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