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FunkyUnc avatar image
FunkyUnc asked f99mlu answered

.wav files not activating on multiple leg bush trips?

I have set up a bushtrip it appears the .wav files go silent after landing at the first leg airport of a bush trip. Is there a fix or workaround available, or is this a bug that needs to be fixed?

mission
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FunkyUnc avatar image
FunkyUnc answered FunkyUnc edited

Definitely confirmed this is a bug with someone else doing missions and on a discord post. Wav/TTS files do not activate after completing the first leg of a multileg bush trip. Hopefully, this can be fixed in an update.

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SonantAlpaca avatar image
SonantAlpaca answered

Hello @FunkyUnc, can you please confirm that this is a 16-bit .wav file?

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FunkyUnc avatar image
FunkyUnc answered FlyingRaccoon commented

Thanks for getting back to me. The bit rate is 384kbps on the .wav files. I am using Audacity to convert MP3 to Wav files. The Wav files work fine on the first leg of a multi leg trip.

When I do a single trip that starts and finishes at the same airport, with no additional legs, multiple .wav files play fine during the trip.

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·

Hello.

@SonantAlpaca meant you need to export your wav in one of those 2 formats:
"Signed 16-bit PCM" or "Microsoft ADPCM"

1629814388747.png

If that's the case, can you show us the content of your mission file please?

Regards,
Sylvain

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1629814388747.png (71.6 KiB)
FunkyUnc avatar image
FunkyUnc answered

@FlyingRaccoon Thanks. I'll see if I can muster up an example. I just changed my directive on these missions and broke them up until the issue is addressed.

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f99mlu avatar image
f99mlu answered

Also, DialogActions with TTS are not triggered by ProximityTriggers after the first leg.

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BuffyGC avatar image
BuffyGC answered

Each Action inside of a ProximityTrigger is not working for me after first leg. Tested with:
DialogAction, instructorDialogAction, CountAction, MissionFailure, ObjectActivation, ResetTimer, AdjustTimer, AdjustPayload.

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SWS-AlexVletsas avatar image
SWS-AlexVletsas answered OzWookiee commented

@FlyingRaccoon any updates on the issue?

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·
If you can provide a mission the produces the bug, we can investigate.
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BuffyGC avatar image BuffyGC FlyingRaccoon ♦♦ commented ·

Trips to reproduce are already provided to the devs. This should also be included or linked in internal bug db since Nov21.

It is pretty simple. Create a trip with a DialogAction in Leg 1 and Leg 2, add a soundfile to both. Leave the trip after leg 1. No more sound is played in any further leg.

Investigated this with filemon from sysinternals shows, the Sim is looking for the sound files in the LocalState\MISSIONS\ACTIVITIES\<mission_name> folder instead of the missions folder in community or official.

Maybe you want to have a look to OneShotSoundaction, too. OneShotSound is not working on any leg

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OzWookiee avatar image OzWookiee FlyingRaccoon ♦♦ commented ·

Got the same issue and happy to provide mission files.

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f99mlu avatar image
f99mlu answered

Can we please have a fix for this issue? It is still present in the latest SDK (0.17.0.0).

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Boris_ avatar image
Boris_ answered Boris_ commented

Hello,

An issue has been made on our side.
No ETA for the fix at this time but we will keep you updated

Regards,
Boris

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OzWookiee avatar image OzWookiee commented ·
Please reach out if you want any source missions to replicate.
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Boris_ avatar image Boris_ ♦♦ OzWookiee commented ·
Thank you @OzWookiee ,

I created one and could reproduce the issue but if we need another package I will ask you ;)

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f99mlu avatar image
f99mlu answered

More than one year later... "we will keep you updated".. sooo. any update?

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