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rotornut44 avatar image
rotornut44 asked rhumbaflappy answered

No other polygon options when Water is defined?

Just curious if this was intentional or an oversight. I'm surprised it hasn't been brought up yet.. (Or if it has, I must have missed it)

Why is it that water polygons can only have water defined, as opposed to before where I could mark it as Water, check Terraforming to smooth it out, and check Vegetation to exclude trees near the water edge. Several updates ago, this could all be defined in the same polygon. Now you need to use two separate polys for the same task, as water requires it's own poly..

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Losco_Nosciuto avatar image
Losco_Nosciuto answered rotornut44 commented

Nope, it's intentional and to me it's about time. Overriding more options on the same assets COULD (not sure it will, but it COULD) bring more issues than benefits, so i'd rather stick to duplicate the polygon and apply different properties if needed, but I can assure you that's on purpose ;)

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Thanks for the reply. Going forward, it's not a big deal. The big downside is i now have to go back and add terraforming to around 400 lakes.. Oh well. Will just have to do a few at a time. :)
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rhumbaflappy avatar image
rhumbaflappy answered

Surface material polygons also need to be as a separate poly, as adding vegetation or biome properties will hide the surface material in the DevMode and in the sim.

I don't see this as an improvement. There's no reason a single poly couldn't do the job.

This undocumented change of behavior is for version 0.3.0. The old version (0.2.5) still works in the sim, but behaves strangely in DevMode.

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