We are having problems with the LOD's and how the object size calculation (As shown in LOD debug) changes under certain conditions. We have a set of vehicles that are added into the sim as a SimObject(Using LW). If we use just a single LOD, all our objects load fine in the sim. But as soon as I try to add another LOD, all my vehicles disappear from the sim. This was working perfectly fine before the SU V, and we had LOD changes at our wanted distances. But it is no more the case.
Upon looking at the LOD debug from the dev menu, I was able to spot a very peculiar change in the "Size" parameter inside the LOD debug as I add or remove the LOD. Please see the pictures.
This first picture represents the object with just a single LOD. As you can see, my object displays fine and the LOD debug menu shows me a Size of the object at 141, which seems appropriate as compared with other objects.
However, as soon as I add another LOD, this size suddenly changes to an extremely small value (2 as in the picture) and my object is no longer visible in the sim. I had to enable Force active LOD to see my object. The other LOD is just a triangle located at the center of the scene with no materials/animations or anything. It is supposed to be displayed when the user is far away from the object.
This is how my XML looks like.
Is there any thought on what is wrong and how we can achieve a good LOD system in SU V. I originally posted this issue here when SU V beta started, thinking of it as a jetways bug, but it turned out to be different than that. Any help is appreciated!