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TDM_SceneryDesign avatar image
TDM_SceneryDesign asked TDM_SceneryDesign commented

Requesting help with Glass Transparency

@FlyingRaccoon


Good morning dear colleagues.

I have a problem that I do not know how to solve, it is the first time that I do a job with these characteristics and I do not know how to approach it.

I made the passenger terminal with transparent glass to see the interior, the terminal works perfectly, guided by the samples of glass SDK I could make a transparency that I like and that works well in any condition and time.

microsoft-flight-simulator-screenshot-20210824-110.jpg

In the following pictures you can see that the terminal does not present any problem.

The problem is that now I am placing some fixed and mobile boarding bridges that also have transparent glass, these are a big problem, because when you see through them, the glass of the terminal breaks it.

I request help in this matter to see what I am doing wrong, with the terminal I do not have this problem, even the terminal glasses do not break when I see through them and see the jetways for example.

On the contrary, the jetways and fixed boarding bridges break when looking through them to any other transparent material with PBR.



microsoft-flight-simulator-screenshot-20210824-011.jpg

microsoft-flight-simulator-screenshot-20210824-012.jpgmicrosoft-flight-simulator-screenshot-20210824-111.jpg

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FlyingRaccoon avatar image
FlyingRaccoon answered

Hello

We don't support multiple overlapping glass materials at the moment. Our own artist team tries to avoid these setup.
We have plans to improve this but nothing short term.

In the meantime, what I suggest is to use the ParallaxWindow material and use the interior of your terminal to generate the texture.
SDK Documentation (flightsimulator.com)

Regards,
Sylvain

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Simbol avatar image
Simbol answered Simbol edited

Hi Sylvain,

Thanks for your confirmation. I have been struggling with translucent elements which also require multiple layers of transparency to overlap and they also show the behavior on this topic.

It would be nice to have this in the future, I will need to re-think the project now to avoid it since unfortunately parallaxwindow material would not work in our case..

Regards,

Simbol

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TDM_SceneryDesign avatar image
TDM_SceneryDesign answered TDM_SceneryDesign commented

Hello @FlyingRaccoon , thank you for replying.

I don't see how ParallaxWindow material can help in jwtways, it wouldn't be realistic at all.

Hopefully this will be fixed soon, this was also a known problem in FSX and P3D but in P3D it was fixed, here I see it continues.

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FlyingRaccoon avatar image FlyingRaccoon ♦♦ commented ·
I wasn't thinking about using it for the jetways, rather keep your jetways with glass materials and use the ParallaxWindow for the terminal.

Transparent surfaces rendering order issues is not something easy to deal with, especially on modern engines but I'm sure we'll come up with a good solution.

Regards,
Sylvain

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TDM_SceneryDesign avatar image TDM_SceneryDesign FlyingRaccoon ♦♦ commented ·

Hi, it has taken me a lot of work to do all the inside of the terminal to leave it sealed, I have decided to leave the jetways Opaque for now, I think it has looked pretty good and it is less damage than having to leave the terminal covered.



microsoft-flight-simulator-screenshot-20210824-224.jpg

microsoft-flight-simulator-screenshot-20210824-224.jpg

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