while upgrading the Ground Traffic Manager for our AIG Traffic Tools I identified some strange behavior of the added ground vehicles (added via: AICreateSimulatedObject; Type: default ground vehicle)
They get their path via the default SimConnect Waypoints and in the DevMode view it is clearly visible that all waypoints are added to the simobject, but for some (to me yet fully unclear) reason they stop sometimes and do not continue, the default Airport Vehicles are driving through them at this time.
My guess is that the boundary box around the user Aircraft (in this case default Censa Caravan) is much bigger then needed, but would this not also prevent the default AI Ground Traffic to not enter the area?
I know from ESP based Simulators that the 3rd party added ground traffic is "boundary box"-aware and is not entering the critical area, but I have not seen this "big" distance so far between Traffic and User Airplane...
Enableing the Sphare View in DevMode is not helpin to identify the issue.
Anyone an Idea what might cause this?