AI SimObjects occasionally spin (sometimes for several minutes) at the end of their BGL routes before they finally settle.
Is this a known bug that is being worked on?
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AI SimObjects occasionally spin (sometimes for several minutes) at the end of their BGL routes before they finally settle.
Is this a known bug that is being worked on?
Not yet as we are struggling to put resource on this.
I'm afraid you'll have to be patient but be sure I'll update this post as soon as we come up with a fix.
Regards,
Sylvain
I guess boats? Have you tried the same route but added via SimConnect?
Yep. Not yet re SimConnect. Have you had any luck with SimConnect yourself?
Regarding this, we came up with an interim solution which for the most part has been very successful.
You need to be able edit the position of your Airport / Airfield taxiway hold point, adjacent to the runway.
In reality at most Airports, it is most likely that the holding point for the runway, has a curved taxiway just before it.
Obviously in the Sim ( MSFS ) this is done the same as in reality.
The problem is that the ‘ curved ‘ taxiway seems to cause a problem for the waiting AI Aircraft which almost immediately begin to rotate or spin at the holding point, whilst waiting for clearance to enter the runway.
Using the in Sim Dev tools of the SDK, you need to move the holding point to be at the very end of the straight length of taxiway, before the curved part of the taxiway, that joins the runway. ( All of the runway holding points will need to be moved following the same procedure )
We have not encountered any other issues with departing or landing AI Aircraft because of this, they still continue to do so as normal.
Regards,
Pete.
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