- The time is no longer reversed at the end of leg. Previously, the time would revert to exact moment the leg started, making each leg start at the same time. Now next leg starts when previous ended. In some scenarios this will force people to fly in pitch dark night, making landing on smaller airports or airstrips virtually impossible.
- The bushtrip template inside documentation is incorrect. Here are the flow events from INTRO flow state provided in the template:
XML
If such values are used in bushtrip the mission starts with menu like "Travel To" enabled, plus a bunch of other ones, including Objectives panel opening automatically at start. The values used to be:<StartFlowEvents> <FlowEvent id="UNACTIVATE_PUSHBACK"/> <FlowEvent id="UNPAUSE_SIM"/> <FlowEvent id="PANEL_COPILOT_FORCE_DISABLED"></FlowEvent> </StartFlowEvents>
XML
and above are the ones that should actually be used by people to ensure a proper mission is created.<StartFlowEvents> <FlowEvent id="UNACTIVATE_PUSHBACK"/> <FlowEvent id="UNPAUSE_SIM"/> <FlowEvent id="PANEL_COPILOT_FORCE_DISABLED"/> <FlowEvent id="PANEL_CHECKLIST_FORCE_DISABLED"/> <FlowEvent id="PANEL_FUEL_PAYLOAD_FORCE_DISABLED"/> <FlowEvent id="PANEL_TELEPORT_FORCE_DISABLED"/> <FlowEvent id="PANEL_OBJECTIVES_FORCE_DISABLED"/> </StartFlowEvents>
- When bushtrip is continued, the FUEL_PAYLOAD panel is never disabled. That's a weird one which definitely worked before. Either the out of fuel calculator is not working or something else is causing the fuel panel to be constantly visible even after take off.
XML
<SimMission.FlowStateAction InstanceId="{81E4FFFD-1D53-40C5-A13E-932466A4B998}">
<FlowStateName>LANDING_REST</FlowStateName>
<AutoStateSwitchEnabled>False</AutoStateSwitchEnabled>
<StartActions>
<ObjectReference InstanceId="{3FD4EC3E-1F13-42D5-8D97-5A6F28FAFDC8}" id="REFUEL_ACTION"/>
<ObjectReference InstanceId="{6FC29791-E22E-4FB4-8280-BB5425EB3FEB}" id="REFUEL_NOTIFY_TRIGGER"/>
<ObjectReference id="RTC_Ground_Aircraft_Outro" InstanceId="{5DAADB19-3BA3-4235-BCC0-39CD6F4CD4D9}"/>
</StartActions>
<NextState id="BUSHTRIP" InstanceId="{23552DE7-1761-4299-93D1-012CFA6CF761}"/>
</SimMission.FlowStateAction>
At the moment the refuel action can be triggered, however the dialog will not show up (I moved the dialog to airport landing calculator). I have noticed all these changes and problems when new "end of the leg/bushtrip" menu was introduced. Think this might have been around Xbox update. I will be grateful for any information about changes to bushtrips and any dates when further updates/changes are planned.