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question

vpilot avatar image
vpilot asked WombiiActual edited

Adding Simobject with different textures problem

Hello I am Trying to add a simobject (flag) to my airport project. I have made the following folder structure as suggested by the SDK documentation.

project-name

packagesources

icao-modellib

flag_custom

texture.xx1

texture.xx2

model

sim.cfg


sim.cfg texture configuration

[fltsim.0]
title=xx1
model=
texture=xx1
[fltsim.1]
title=xx2
model=
texture=xx2


When I load the project, only one object is shown in the scenery list. When I add it, no texture is shown.

What steps am I missing?

scenerymodeling
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1 Answer

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WombiiActual avatar image
WombiiActual answered WombiiActual edited

Folder structure for simobject like a flag: \*PROJECTNAME*\PackageSources\Simobjects\Landmarks\wXXXX_windsock_SO

What I did to get multiple texture folders to work:

Try adding a folder model.xx2 with a file called model.cfg. That file should point to the first model folder like this:

[models]
normal=..\model\flagmodel.xml

The xx2 model will now use the same model files as the first model but use the xx2 texture folder specified in the sim.cfg.

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